Cargando…

How Corporates in South Africa Are Using Serious Games in Business

It has been shown that serious games are useful in the military, healthcare, and education sectors. Meanwhile corporate interest in serious gaming in business has rapidly grown internationally. However the level of awareness and adoption of serious gaming among South African corporates in business i...

Descripción completa

Detalles Bibliográficos
Autores principales: Amod, Shiraz, Roodt, Sumarie
Formato: Online Artículo Texto
Lenguaje:English
Publicado: 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7134228/
http://dx.doi.org/10.1007/978-3-030-44999-5_24
_version_ 1783517795223339008
author Amod, Shiraz
Roodt, Sumarie
author_facet Amod, Shiraz
Roodt, Sumarie
author_sort Amod, Shiraz
collection PubMed
description It has been shown that serious games are useful in the military, healthcare, and education sectors. Meanwhile corporate interest in serious gaming in business has rapidly grown internationally. However the level of awareness and adoption of serious gaming among South African corporates in business is still unclear. This interpretive study explores South African corporate awareness of serious gaming in business and the barriers to its adoption. Semi-structured interviews were used to collect qualitative data from managers in Johannesburg Stock Exchange-listed companies. Eight participants were interviewed across four different industries. Data analysis was guided by the general inductive approach. The absence of serious gaming adopters among the participants, and the general lack of awareness of serious gaming in business were identified as the most salient features. The analysis suggests that corporates currently use technologies related to serious games (e-learning, collaborative tools, and simulation tools), and that there is a demand for the greater promotion and use of serious gaming. While the findings provide new insights into the level of serious gaming awareness, caution should be exercised when attempting to generalize these findings due to the small sample and the scarcity of prior research.
format Online
Article
Text
id pubmed-7134228
institution National Center for Biotechnology Information
language English
publishDate 2020
record_format MEDLINE/PubMed
spelling pubmed-71342282020-04-06 How Corporates in South Africa Are Using Serious Games in Business Amod, Shiraz Roodt, Sumarie Responsible Design, Implementation and Use of Information and Communication Technology Article It has been shown that serious games are useful in the military, healthcare, and education sectors. Meanwhile corporate interest in serious gaming in business has rapidly grown internationally. However the level of awareness and adoption of serious gaming among South African corporates in business is still unclear. This interpretive study explores South African corporate awareness of serious gaming in business and the barriers to its adoption. Semi-structured interviews were used to collect qualitative data from managers in Johannesburg Stock Exchange-listed companies. Eight participants were interviewed across four different industries. Data analysis was guided by the general inductive approach. The absence of serious gaming adopters among the participants, and the general lack of awareness of serious gaming in business were identified as the most salient features. The analysis suggests that corporates currently use technologies related to serious games (e-learning, collaborative tools, and simulation tools), and that there is a demand for the greater promotion and use of serious gaming. While the findings provide new insights into the level of serious gaming awareness, caution should be exercised when attempting to generalize these findings due to the small sample and the scarcity of prior research. 2020-03-06 /pmc/articles/PMC7134228/ http://dx.doi.org/10.1007/978-3-030-44999-5_24 Text en © IFIP International Federation for Information Processing 2020 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Article
Amod, Shiraz
Roodt, Sumarie
How Corporates in South Africa Are Using Serious Games in Business
title How Corporates in South Africa Are Using Serious Games in Business
title_full How Corporates in South Africa Are Using Serious Games in Business
title_fullStr How Corporates in South Africa Are Using Serious Games in Business
title_full_unstemmed How Corporates in South Africa Are Using Serious Games in Business
title_short How Corporates in South Africa Are Using Serious Games in Business
title_sort how corporates in south africa are using serious games in business
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7134228/
http://dx.doi.org/10.1007/978-3-030-44999-5_24
work_keys_str_mv AT amodshiraz howcorporatesinsouthafricaareusingseriousgamesinbusiness
AT roodtsumarie howcorporatesinsouthafricaareusingseriousgamesinbusiness