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Gamification in Healthcare: Motivating South Africans to Exercise
Studies have shown that daily exercise has a positive effect on the prevention of heart disease. However, many South Africans do not have a healthy lifestyle. Some forms of gamification have been applied in health-related programmes in South Africa such as Multiply’s Active Dayz™ and Discovery’s Act...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7134318/ http://dx.doi.org/10.1007/978-3-030-45002-1_10 |
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author | Devar, Thaverson Hattingh, Marie |
author_facet | Devar, Thaverson Hattingh, Marie |
author_sort | Devar, Thaverson |
collection | PubMed |
description | Studies have shown that daily exercise has a positive effect on the prevention of heart disease. However, many South Africans do not have a healthy lifestyle. Some forms of gamification have been applied in health-related programmes in South Africa such as Multiply’s Active Dayz™ and Discovery’s Active rewards. This study looks at the motivational aspects of gamification in healthcare. It investigates the impact of gamification on clients’ use of activity rewards programmes, and aims to identify the core motivational factors that would drive people in South Africa to improve their health through exercise. We use Yu-Kai Chou’s Octalysis framework of motivation in gamification as guide. The results show that time is a barrier for engaging in exercise, rewards programmes lead to more health check-ups, knowing the benefits of exercise not enough motivation to engage in exercise, and members of rewards programmes have different motivational factors for their behaviour than non-members. |
format | Online Article Text |
id | pubmed-7134318 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
record_format | MEDLINE/PubMed |
spelling | pubmed-71343182020-04-06 Gamification in Healthcare: Motivating South Africans to Exercise Devar, Thaverson Hattingh, Marie Responsible Design, Implementation and Use of Information and Communication Technology Article Studies have shown that daily exercise has a positive effect on the prevention of heart disease. However, many South Africans do not have a healthy lifestyle. Some forms of gamification have been applied in health-related programmes in South Africa such as Multiply’s Active Dayz™ and Discovery’s Active rewards. This study looks at the motivational aspects of gamification in healthcare. It investigates the impact of gamification on clients’ use of activity rewards programmes, and aims to identify the core motivational factors that would drive people in South Africa to improve their health through exercise. We use Yu-Kai Chou’s Octalysis framework of motivation in gamification as guide. The results show that time is a barrier for engaging in exercise, rewards programmes lead to more health check-ups, knowing the benefits of exercise not enough motivation to engage in exercise, and members of rewards programmes have different motivational factors for their behaviour than non-members. 2020-03-10 /pmc/articles/PMC7134318/ http://dx.doi.org/10.1007/978-3-030-45002-1_10 Text en © IFIP International Federation for Information Processing 2020 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Article Devar, Thaverson Hattingh, Marie Gamification in Healthcare: Motivating South Africans to Exercise |
title | Gamification in Healthcare: Motivating South Africans to Exercise |
title_full | Gamification in Healthcare: Motivating South Africans to Exercise |
title_fullStr | Gamification in Healthcare: Motivating South Africans to Exercise |
title_full_unstemmed | Gamification in Healthcare: Motivating South Africans to Exercise |
title_short | Gamification in Healthcare: Motivating South Africans to Exercise |
title_sort | gamification in healthcare: motivating south africans to exercise |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7134318/ http://dx.doi.org/10.1007/978-3-030-45002-1_10 |
work_keys_str_mv | AT devarthaverson gamificationinhealthcaremotivatingsouthafricanstoexercise AT hattinghmarie gamificationinhealthcaremotivatingsouthafricanstoexercise |