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An evaluation study on gamified online learning experiences and its acceptance among medical students
OBJECTIVE: The successful application of gamification in different educational settings shows that the use of gamification in medical education may be an effective solution. Even though many studies have been conducted to investigate the efficacy of the integration of gamification to different educa...
Autores principales: | Ohn, May Honey, Ohn, Khin-Maung |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Wolters Kluwer - Medknow
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7137361/ https://www.ncbi.nlm.nih.gov/pubmed/32269957 http://dx.doi.org/10.4103/tcmj.tcmj_5_19 |
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