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An evaluation study on gamified online learning experiences and its acceptance among medical students

OBJECTIVE: The successful application of gamification in different educational settings shows that the use of gamification in medical education may be an effective solution. Even though many studies have been conducted to investigate the efficacy of the integration of gamification to different educa...

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Detalles Bibliográficos
Autores principales: Ohn, May Honey, Ohn, Khin-Maung
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Wolters Kluwer - Medknow 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7137361/
https://www.ncbi.nlm.nih.gov/pubmed/32269957
http://dx.doi.org/10.4103/tcmj.tcmj_5_19

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