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Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019

The number of video game and eSports players is steadily rising. Since little is known about their health behavior to date, the present study examines the demographics and health behavior of video game and eSports players. In this cross-sectional study, data on demographics, health status, physical...

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Detalles Bibliográficos
Autores principales: Rudolf, Kevin, Bickmann, Peter, Froböse, Ingo, Tholl, Chuck, Wechsler, Konstantin, Grieben, Christopher
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7142975/
https://www.ncbi.nlm.nih.gov/pubmed/32183070
http://dx.doi.org/10.3390/ijerph17061870
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author Rudolf, Kevin
Bickmann, Peter
Froböse, Ingo
Tholl, Chuck
Wechsler, Konstantin
Grieben, Christopher
author_facet Rudolf, Kevin
Bickmann, Peter
Froböse, Ingo
Tholl, Chuck
Wechsler, Konstantin
Grieben, Christopher
author_sort Rudolf, Kevin
collection PubMed
description The number of video game and eSports players is steadily rising. Since little is known about their health behavior to date, the present study examines the demographics and health behavior of video game and eSports players. In this cross-sectional study, data on demographics, health status, physical activity, nutrition, sleep, and video game usage were assessed via a web-based survey of n = 1066 players (91.9% male; 22.9 ± 5.9 years; body mass index (BMI): 24.6 ± 4.8 kg/m²) in Germany in 2018. The majority of respondents (95%) reported a good to excellent health status. Two thirds (66.9%) engaged in moderate to vigorous physical activity for more than 2.5 h/week. The average duration of sitting and sleep time was 7.7 ± 3.6 h/day and 7.1 ± 1.3 h/day, respectively. Mean fruit and vegetable consumption was 2.7 ± 1.8 portions/day. Video games were played for 24.4 ± 15.9 h/week on average. Partial Spearman correlations revealed poor positive associations of video game play time to sedentary behavior (rho = 0.15; p < 0.01) and BMI (rho = 0.11; p < 0.01), as well as a poor negative association to self-reported health status (rho = −0.14; p < 0.01). These results indicate the good subjective health of this target group. Nevertheless, the high amount of video game play time and its poor negative association to health status indicate a need for specific health promotion strategies for this target group.
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spelling pubmed-71429752020-04-14 Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019 Rudolf, Kevin Bickmann, Peter Froböse, Ingo Tholl, Chuck Wechsler, Konstantin Grieben, Christopher Int J Environ Res Public Health Article The number of video game and eSports players is steadily rising. Since little is known about their health behavior to date, the present study examines the demographics and health behavior of video game and eSports players. In this cross-sectional study, data on demographics, health status, physical activity, nutrition, sleep, and video game usage were assessed via a web-based survey of n = 1066 players (91.9% male; 22.9 ± 5.9 years; body mass index (BMI): 24.6 ± 4.8 kg/m²) in Germany in 2018. The majority of respondents (95%) reported a good to excellent health status. Two thirds (66.9%) engaged in moderate to vigorous physical activity for more than 2.5 h/week. The average duration of sitting and sleep time was 7.7 ± 3.6 h/day and 7.1 ± 1.3 h/day, respectively. Mean fruit and vegetable consumption was 2.7 ± 1.8 portions/day. Video games were played for 24.4 ± 15.9 h/week on average. Partial Spearman correlations revealed poor positive associations of video game play time to sedentary behavior (rho = 0.15; p < 0.01) and BMI (rho = 0.11; p < 0.01), as well as a poor negative association to self-reported health status (rho = −0.14; p < 0.01). These results indicate the good subjective health of this target group. Nevertheless, the high amount of video game play time and its poor negative association to health status indicate a need for specific health promotion strategies for this target group. MDPI 2020-03-13 2020-03 /pmc/articles/PMC7142975/ /pubmed/32183070 http://dx.doi.org/10.3390/ijerph17061870 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Rudolf, Kevin
Bickmann, Peter
Froböse, Ingo
Tholl, Chuck
Wechsler, Konstantin
Grieben, Christopher
Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019
title Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019
title_full Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019
title_fullStr Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019
title_full_unstemmed Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019
title_short Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019
title_sort demographics and health behavior of video game and esports players in germany: the esports study 2019
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7142975/
https://www.ncbi.nlm.nih.gov/pubmed/32183070
http://dx.doi.org/10.3390/ijerph17061870
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