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Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019
The number of video game and eSports players is steadily rising. Since little is known about their health behavior to date, the present study examines the demographics and health behavior of video game and eSports players. In this cross-sectional study, data on demographics, health status, physical...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7142975/ https://www.ncbi.nlm.nih.gov/pubmed/32183070 http://dx.doi.org/10.3390/ijerph17061870 |
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author | Rudolf, Kevin Bickmann, Peter Froböse, Ingo Tholl, Chuck Wechsler, Konstantin Grieben, Christopher |
author_facet | Rudolf, Kevin Bickmann, Peter Froböse, Ingo Tholl, Chuck Wechsler, Konstantin Grieben, Christopher |
author_sort | Rudolf, Kevin |
collection | PubMed |
description | The number of video game and eSports players is steadily rising. Since little is known about their health behavior to date, the present study examines the demographics and health behavior of video game and eSports players. In this cross-sectional study, data on demographics, health status, physical activity, nutrition, sleep, and video game usage were assessed via a web-based survey of n = 1066 players (91.9% male; 22.9 ± 5.9 years; body mass index (BMI): 24.6 ± 4.8 kg/m²) in Germany in 2018. The majority of respondents (95%) reported a good to excellent health status. Two thirds (66.9%) engaged in moderate to vigorous physical activity for more than 2.5 h/week. The average duration of sitting and sleep time was 7.7 ± 3.6 h/day and 7.1 ± 1.3 h/day, respectively. Mean fruit and vegetable consumption was 2.7 ± 1.8 portions/day. Video games were played for 24.4 ± 15.9 h/week on average. Partial Spearman correlations revealed poor positive associations of video game play time to sedentary behavior (rho = 0.15; p < 0.01) and BMI (rho = 0.11; p < 0.01), as well as a poor negative association to self-reported health status (rho = −0.14; p < 0.01). These results indicate the good subjective health of this target group. Nevertheless, the high amount of video game play time and its poor negative association to health status indicate a need for specific health promotion strategies for this target group. |
format | Online Article Text |
id | pubmed-7142975 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-71429752020-04-14 Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019 Rudolf, Kevin Bickmann, Peter Froböse, Ingo Tholl, Chuck Wechsler, Konstantin Grieben, Christopher Int J Environ Res Public Health Article The number of video game and eSports players is steadily rising. Since little is known about their health behavior to date, the present study examines the demographics and health behavior of video game and eSports players. In this cross-sectional study, data on demographics, health status, physical activity, nutrition, sleep, and video game usage were assessed via a web-based survey of n = 1066 players (91.9% male; 22.9 ± 5.9 years; body mass index (BMI): 24.6 ± 4.8 kg/m²) in Germany in 2018. The majority of respondents (95%) reported a good to excellent health status. Two thirds (66.9%) engaged in moderate to vigorous physical activity for more than 2.5 h/week. The average duration of sitting and sleep time was 7.7 ± 3.6 h/day and 7.1 ± 1.3 h/day, respectively. Mean fruit and vegetable consumption was 2.7 ± 1.8 portions/day. Video games were played for 24.4 ± 15.9 h/week on average. Partial Spearman correlations revealed poor positive associations of video game play time to sedentary behavior (rho = 0.15; p < 0.01) and BMI (rho = 0.11; p < 0.01), as well as a poor negative association to self-reported health status (rho = −0.14; p < 0.01). These results indicate the good subjective health of this target group. Nevertheless, the high amount of video game play time and its poor negative association to health status indicate a need for specific health promotion strategies for this target group. MDPI 2020-03-13 2020-03 /pmc/articles/PMC7142975/ /pubmed/32183070 http://dx.doi.org/10.3390/ijerph17061870 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Rudolf, Kevin Bickmann, Peter Froböse, Ingo Tholl, Chuck Wechsler, Konstantin Grieben, Christopher Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019 |
title | Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019 |
title_full | Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019 |
title_fullStr | Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019 |
title_full_unstemmed | Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019 |
title_short | Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019 |
title_sort | demographics and health behavior of video game and esports players in germany: the esports study 2019 |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7142975/ https://www.ncbi.nlm.nih.gov/pubmed/32183070 http://dx.doi.org/10.3390/ijerph17061870 |
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