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What motivates audience comments on live streaming platforms?

This study aims to discuss audiences’ interaction and engagement with live streaming from a sociological perspective to investigate the different effects of information factors on audiences’ real-time interactions. Based on the interaction ritual chains theory, a data crawler was written using Pytho...

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Detalles Bibliográficos
Autores principales: Wang, Mengdi, Li, Dong
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7145094/
https://www.ncbi.nlm.nih.gov/pubmed/32271801
http://dx.doi.org/10.1371/journal.pone.0231255
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author Wang, Mengdi
Li, Dong
author_facet Wang, Mengdi
Li, Dong
author_sort Wang, Mengdi
collection PubMed
description This study aims to discuss audiences’ interaction and engagement with live streaming from a sociological perspective to investigate the different effects of information factors on audiences’ real-time interactions. Based on the interaction ritual chains theory, a data crawler was written using Python to collect data on the Huajiao platform for 1090 groups from 480 video game live rooms and 610 talent show live rooms. The results show that audiences’ commenting was mostly affected by the number of viewers, the gender of streamers, the number of likes, the number of gifts, and the duration of the live stream. Group comparison found that the effect of the number of viewers was significantly stronger in video game streaming, while the number of likes had a negative effect in video game streaming and a strong positive effect in live talent shows.
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spelling pubmed-71450942020-04-14 What motivates audience comments on live streaming platforms? Wang, Mengdi Li, Dong PLoS One Research Article This study aims to discuss audiences’ interaction and engagement with live streaming from a sociological perspective to investigate the different effects of information factors on audiences’ real-time interactions. Based on the interaction ritual chains theory, a data crawler was written using Python to collect data on the Huajiao platform for 1090 groups from 480 video game live rooms and 610 talent show live rooms. The results show that audiences’ commenting was mostly affected by the number of viewers, the gender of streamers, the number of likes, the number of gifts, and the duration of the live stream. Group comparison found that the effect of the number of viewers was significantly stronger in video game streaming, while the number of likes had a negative effect in video game streaming and a strong positive effect in live talent shows. Public Library of Science 2020-04-09 /pmc/articles/PMC7145094/ /pubmed/32271801 http://dx.doi.org/10.1371/journal.pone.0231255 Text en © 2020 Wang, Li http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Wang, Mengdi
Li, Dong
What motivates audience comments on live streaming platforms?
title What motivates audience comments on live streaming platforms?
title_full What motivates audience comments on live streaming platforms?
title_fullStr What motivates audience comments on live streaming platforms?
title_full_unstemmed What motivates audience comments on live streaming platforms?
title_short What motivates audience comments on live streaming platforms?
title_sort what motivates audience comments on live streaming platforms?
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7145094/
https://www.ncbi.nlm.nih.gov/pubmed/32271801
http://dx.doi.org/10.1371/journal.pone.0231255
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