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Automatic Registration of Footsteps in Contact Regions for Reactive Agility Training in Sports

In collective sports, reactive agility training methodologies allow to evaluate and improve the player performance, being able to consider a mixture of technical, tactical, physical, and psychological abilities, similarly to real game-play situations. In this article, we present a new methodology fo...

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Detalles Bibliográficos
Autores principales: Latorre, Eduardo C., Zuniga, Marcos D., Arriaza, Enrique, Moya, Fabian, Nikulin, Christopher
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7146740/
https://www.ncbi.nlm.nih.gov/pubmed/32204336
http://dx.doi.org/10.3390/s20061709
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author Latorre, Eduardo C.
Zuniga, Marcos D.
Arriaza, Enrique
Moya, Fabian
Nikulin, Christopher
author_facet Latorre, Eduardo C.
Zuniga, Marcos D.
Arriaza, Enrique
Moya, Fabian
Nikulin, Christopher
author_sort Latorre, Eduardo C.
collection PubMed
description In collective sports, reactive agility training methodologies allow to evaluate and improve the player performance, being able to consider a mixture of technical, tactical, physical, and psychological abilities, similarly to real game-play situations. In this article, we present a new methodology for reactive agility training (neural training), the technological setup for the methodology, and a new footstep tracking algorithm, as the key element for automating the speed data gathering process, necessary for obtaining the relevant variables of the neural training approach. This new methodology is oriented to accurately measure two of the most relevant variables for reactive agility training: total response time (sprint time) and response correctness, related to a stimuli sequence presented to a player. The stimuli were designed to properly represent realistic competitive conditions for player training, contextualized to soccer. In order to automate the gathering process, a new computer vision based automatic footstep detection algorithm has been integrated to the system. The algorithm combines Kalman Filters, segmentation techniques, and perspective geometry, for obtaining highly precise detections of the moment a relevant footstep occurs in real-time, reaching a precision higher than 97%. Plus, the algorithm does not require any special marker, invasive sensor, or clothing constraint on the player.
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spelling pubmed-71467402020-04-20 Automatic Registration of Footsteps in Contact Regions for Reactive Agility Training in Sports Latorre, Eduardo C. Zuniga, Marcos D. Arriaza, Enrique Moya, Fabian Nikulin, Christopher Sensors (Basel) Article In collective sports, reactive agility training methodologies allow to evaluate and improve the player performance, being able to consider a mixture of technical, tactical, physical, and psychological abilities, similarly to real game-play situations. In this article, we present a new methodology for reactive agility training (neural training), the technological setup for the methodology, and a new footstep tracking algorithm, as the key element for automating the speed data gathering process, necessary for obtaining the relevant variables of the neural training approach. This new methodology is oriented to accurately measure two of the most relevant variables for reactive agility training: total response time (sprint time) and response correctness, related to a stimuli sequence presented to a player. The stimuli were designed to properly represent realistic competitive conditions for player training, contextualized to soccer. In order to automate the gathering process, a new computer vision based automatic footstep detection algorithm has been integrated to the system. The algorithm combines Kalman Filters, segmentation techniques, and perspective geometry, for obtaining highly precise detections of the moment a relevant footstep occurs in real-time, reaching a precision higher than 97%. Plus, the algorithm does not require any special marker, invasive sensor, or clothing constraint on the player. MDPI 2020-03-19 /pmc/articles/PMC7146740/ /pubmed/32204336 http://dx.doi.org/10.3390/s20061709 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Latorre, Eduardo C.
Zuniga, Marcos D.
Arriaza, Enrique
Moya, Fabian
Nikulin, Christopher
Automatic Registration of Footsteps in Contact Regions for Reactive Agility Training in Sports
title Automatic Registration of Footsteps in Contact Regions for Reactive Agility Training in Sports
title_full Automatic Registration of Footsteps in Contact Regions for Reactive Agility Training in Sports
title_fullStr Automatic Registration of Footsteps in Contact Regions for Reactive Agility Training in Sports
title_full_unstemmed Automatic Registration of Footsteps in Contact Regions for Reactive Agility Training in Sports
title_short Automatic Registration of Footsteps in Contact Regions for Reactive Agility Training in Sports
title_sort automatic registration of footsteps in contact regions for reactive agility training in sports
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7146740/
https://www.ncbi.nlm.nih.gov/pubmed/32204336
http://dx.doi.org/10.3390/s20061709
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