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Studying human behavior with virtual reality: The Unity Experiment Framework
Virtual reality (VR) systems offer a powerful tool for human behavior research. The ability to create three-dimensional visual scenes and to measure responses to the visual stimuli enables the behavioral researcher to test hypotheses in a manner and scale that were previously unfeasible. For example...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7148262/ https://www.ncbi.nlm.nih.gov/pubmed/31012061 http://dx.doi.org/10.3758/s13428-019-01242-0 |
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author | Brookes, Jack Warburton, Matthew Alghadier, Mshari Mon-Williams, Mark Mushtaq, Faisal |
author_facet | Brookes, Jack Warburton, Matthew Alghadier, Mshari Mon-Williams, Mark Mushtaq, Faisal |
author_sort | Brookes, Jack |
collection | PubMed |
description | Virtual reality (VR) systems offer a powerful tool for human behavior research. The ability to create three-dimensional visual scenes and to measure responses to the visual stimuli enables the behavioral researcher to test hypotheses in a manner and scale that were previously unfeasible. For example, a researcher wanting to understand interceptive timing behavior might wish to violate Newtonian mechanics so that objects can move in novel 3-D trajectories. The same researcher might wish to collect such data with hundreds of participants outside the laboratory, and the use of a VR headset makes this a realistic proposition. The difficulty facing the researcher is that sophisticated 3-D graphics engines (e.g., Unity) have been created for game designers rather than behavioral scientists. To overcome this barrier, we have created a set of tools and programming syntaxes that allow logical encoding of the common experimental features required by the behavioral scientist. The Unity Experiment Framework (UXF) allows researchers to readily implement several forms of data collection and provides them with the ability to easily modify independent variables. UXF does not offer any stimulus presentation features, so the full power of the Unity game engine can be exploited. We use a case study experiment, measuring postural sway in response to an oscillating virtual room, to show that UXF can replicate and advance upon behavioral research paradigms. We show that UXF can simplify and speed up the development of VR experiments created in commercial gaming software and facilitate the efficient acquisition of large quantities of behavioral research data. |
format | Online Article Text |
id | pubmed-7148262 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-71482622020-04-16 Studying human behavior with virtual reality: The Unity Experiment Framework Brookes, Jack Warburton, Matthew Alghadier, Mshari Mon-Williams, Mark Mushtaq, Faisal Behav Res Methods Article Virtual reality (VR) systems offer a powerful tool for human behavior research. The ability to create three-dimensional visual scenes and to measure responses to the visual stimuli enables the behavioral researcher to test hypotheses in a manner and scale that were previously unfeasible. For example, a researcher wanting to understand interceptive timing behavior might wish to violate Newtonian mechanics so that objects can move in novel 3-D trajectories. The same researcher might wish to collect such data with hundreds of participants outside the laboratory, and the use of a VR headset makes this a realistic proposition. The difficulty facing the researcher is that sophisticated 3-D graphics engines (e.g., Unity) have been created for game designers rather than behavioral scientists. To overcome this barrier, we have created a set of tools and programming syntaxes that allow logical encoding of the common experimental features required by the behavioral scientist. The Unity Experiment Framework (UXF) allows researchers to readily implement several forms of data collection and provides them with the ability to easily modify independent variables. UXF does not offer any stimulus presentation features, so the full power of the Unity game engine can be exploited. We use a case study experiment, measuring postural sway in response to an oscillating virtual room, to show that UXF can replicate and advance upon behavioral research paradigms. We show that UXF can simplify and speed up the development of VR experiments created in commercial gaming software and facilitate the efficient acquisition of large quantities of behavioral research data. Springer US 2019-04-22 2020 /pmc/articles/PMC7148262/ /pubmed/31012061 http://dx.doi.org/10.3758/s13428-019-01242-0 Text en © The Author(s) 2019 Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. |
spellingShingle | Article Brookes, Jack Warburton, Matthew Alghadier, Mshari Mon-Williams, Mark Mushtaq, Faisal Studying human behavior with virtual reality: The Unity Experiment Framework |
title | Studying human behavior with virtual reality: The Unity Experiment Framework |
title_full | Studying human behavior with virtual reality: The Unity Experiment Framework |
title_fullStr | Studying human behavior with virtual reality: The Unity Experiment Framework |
title_full_unstemmed | Studying human behavior with virtual reality: The Unity Experiment Framework |
title_short | Studying human behavior with virtual reality: The Unity Experiment Framework |
title_sort | studying human behavior with virtual reality: the unity experiment framework |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7148262/ https://www.ncbi.nlm.nih.gov/pubmed/31012061 http://dx.doi.org/10.3758/s13428-019-01242-0 |
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