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The effect of anchors and social information on behaviour

We use a ‘multi-player dictator game’ (MDG), with ‘social information’ about the monetary transfer made by a previous dictator to a recipient, to examine whether average contributions as well as the behavioural strategy adopted are affected by the first amount presented (the ‘anchor’) using a sequen...

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Detalles Bibliográficos
Autores principales: O’Garra, Tanya, Sisco, Matthew R.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7156041/
https://www.ncbi.nlm.nih.gov/pubmed/32287302
http://dx.doi.org/10.1371/journal.pone.0231203
Descripción
Sumario:We use a ‘multi-player dictator game’ (MDG), with ‘social information’ about the monetary transfer made by a previous dictator to a recipient, to examine whether average contributions as well as the behavioural strategy adopted are affected by the first amount presented (the ‘anchor’) using a sequential strategy elicitation method. We find that average contributions are positively affected by the anchor. The anchor is also found to influence the behavioural strategy that individuals adopt, such that low anchors significantly increase the likelihood that players will adopt unconditional self-interested strategies, whereas high anchors increase the likelihood of adopting giving strategies. The distribution of strategies–and hence, the distribution of behavioural ‘types’—is therefore affected by the initial conditions of play, lending support to the notion that behavioural strategies are context dependent.