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The Performance of Emotion Classifiers for Children With Parent-Reported Autism: Quantitative Feasibility Study

BACKGROUND: Autism spectrum disorder (ASD) is a developmental disorder characterized by deficits in social communication and interaction, and restricted and repetitive behaviors and interests. The incidence of ASD has increased in recent years; it is now estimated that approximately 1 in 40 children...

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Autores principales: Kalantarian, Haik, Jedoui, Khaled, Dunlap, Kaitlyn, Schwartz, Jessey, Washington, Peter, Husic, Arman, Tariq, Qandeel, Ning, Michael, Kline, Aaron, Wall, Dennis Paul
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7160704/
https://www.ncbi.nlm.nih.gov/pubmed/32234701
http://dx.doi.org/10.2196/13174
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author Kalantarian, Haik
Jedoui, Khaled
Dunlap, Kaitlyn
Schwartz, Jessey
Washington, Peter
Husic, Arman
Tariq, Qandeel
Ning, Michael
Kline, Aaron
Wall, Dennis Paul
author_facet Kalantarian, Haik
Jedoui, Khaled
Dunlap, Kaitlyn
Schwartz, Jessey
Washington, Peter
Husic, Arman
Tariq, Qandeel
Ning, Michael
Kline, Aaron
Wall, Dennis Paul
author_sort Kalantarian, Haik
collection PubMed
description BACKGROUND: Autism spectrum disorder (ASD) is a developmental disorder characterized by deficits in social communication and interaction, and restricted and repetitive behaviors and interests. The incidence of ASD has increased in recent years; it is now estimated that approximately 1 in 40 children in the United States are affected. Due in part to increasing prevalence, access to treatment has become constrained. Hope lies in mobile solutions that provide therapy through artificial intelligence (AI) approaches, including facial and emotion detection AI models developed by mainstream cloud providers, available directly to consumers. However, these solutions may not be sufficiently trained for use in pediatric populations. OBJECTIVE: Emotion classifiers available off-the-shelf to the general public through Microsoft, Amazon, Google, and Sighthound are well-suited to the pediatric population, and could be used for developing mobile therapies targeting aspects of social communication and interaction, perhaps accelerating innovation in this space. This study aimed to test these classifiers directly with image data from children with parent-reported ASD recruited through crowdsourcing. METHODS: We used a mobile game called Guess What? that challenges a child to act out a series of prompts displayed on the screen of the smartphone held on the forehead of his or her care provider. The game is intended to be a fun and engaging way for the child and parent to interact socially, for example, the parent attempting to guess what emotion the child is acting out (eg, surprised, scared, or disgusted). During a 90-second game session, as many as 50 prompts are shown while the child acts, and the video records the actions and expressions of the child. Due in part to the fun nature of the game, it is a viable way to remotely engage pediatric populations, including the autism population through crowdsourcing. We recruited 21 children with ASD to play the game and gathered 2602 emotive frames following their game sessions. These data were used to evaluate the accuracy and performance of four state-of-the-art facial emotion classifiers to develop an understanding of the feasibility of these platforms for pediatric research. RESULTS: All classifiers performed poorly for every evaluated emotion except happy. None of the classifiers correctly labeled over 60.18% (1566/2602) of the evaluated frames. Moreover, none of the classifiers correctly identified more than 11% (6/51) of the angry frames and 14% (10/69) of the disgust frames. CONCLUSIONS: The findings suggest that commercial emotion classifiers may be insufficiently trained for use in digital approaches to autism treatment and treatment tracking. Secure, privacy-preserving methods to increase labeled training data are needed to boost the models’ performance before they can be used in AI-enabled approaches to social therapy of the kind that is common in autism treatments.
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spelling pubmed-71607042020-04-28 The Performance of Emotion Classifiers for Children With Parent-Reported Autism: Quantitative Feasibility Study Kalantarian, Haik Jedoui, Khaled Dunlap, Kaitlyn Schwartz, Jessey Washington, Peter Husic, Arman Tariq, Qandeel Ning, Michael Kline, Aaron Wall, Dennis Paul JMIR Ment Health Original Paper BACKGROUND: Autism spectrum disorder (ASD) is a developmental disorder characterized by deficits in social communication and interaction, and restricted and repetitive behaviors and interests. The incidence of ASD has increased in recent years; it is now estimated that approximately 1 in 40 children in the United States are affected. Due in part to increasing prevalence, access to treatment has become constrained. Hope lies in mobile solutions that provide therapy through artificial intelligence (AI) approaches, including facial and emotion detection AI models developed by mainstream cloud providers, available directly to consumers. However, these solutions may not be sufficiently trained for use in pediatric populations. OBJECTIVE: Emotion classifiers available off-the-shelf to the general public through Microsoft, Amazon, Google, and Sighthound are well-suited to the pediatric population, and could be used for developing mobile therapies targeting aspects of social communication and interaction, perhaps accelerating innovation in this space. This study aimed to test these classifiers directly with image data from children with parent-reported ASD recruited through crowdsourcing. METHODS: We used a mobile game called Guess What? that challenges a child to act out a series of prompts displayed on the screen of the smartphone held on the forehead of his or her care provider. The game is intended to be a fun and engaging way for the child and parent to interact socially, for example, the parent attempting to guess what emotion the child is acting out (eg, surprised, scared, or disgusted). During a 90-second game session, as many as 50 prompts are shown while the child acts, and the video records the actions and expressions of the child. Due in part to the fun nature of the game, it is a viable way to remotely engage pediatric populations, including the autism population through crowdsourcing. We recruited 21 children with ASD to play the game and gathered 2602 emotive frames following their game sessions. These data were used to evaluate the accuracy and performance of four state-of-the-art facial emotion classifiers to develop an understanding of the feasibility of these platforms for pediatric research. RESULTS: All classifiers performed poorly for every evaluated emotion except happy. None of the classifiers correctly labeled over 60.18% (1566/2602) of the evaluated frames. Moreover, none of the classifiers correctly identified more than 11% (6/51) of the angry frames and 14% (10/69) of the disgust frames. CONCLUSIONS: The findings suggest that commercial emotion classifiers may be insufficiently trained for use in digital approaches to autism treatment and treatment tracking. Secure, privacy-preserving methods to increase labeled training data are needed to boost the models’ performance before they can be used in AI-enabled approaches to social therapy of the kind that is common in autism treatments. JMIR Publications 2020-04-01 /pmc/articles/PMC7160704/ /pubmed/32234701 http://dx.doi.org/10.2196/13174 Text en ©Haik Kalantarian, Khaled Jedoui, Kaitlyn Dunlap, Jessey Schwartz, Peter Washington, Arman Husic, Qandeel Tariq, Michael Ning, Aaron Kline, Dennis Paul Wall. Originally published in JMIR Mental Health (http://mental.jmir.org), 01.04.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Mental Health, is properly cited. The complete bibliographic information, a link to the original publication on http://mental.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Kalantarian, Haik
Jedoui, Khaled
Dunlap, Kaitlyn
Schwartz, Jessey
Washington, Peter
Husic, Arman
Tariq, Qandeel
Ning, Michael
Kline, Aaron
Wall, Dennis Paul
The Performance of Emotion Classifiers for Children With Parent-Reported Autism: Quantitative Feasibility Study
title The Performance of Emotion Classifiers for Children With Parent-Reported Autism: Quantitative Feasibility Study
title_full The Performance of Emotion Classifiers for Children With Parent-Reported Autism: Quantitative Feasibility Study
title_fullStr The Performance of Emotion Classifiers for Children With Parent-Reported Autism: Quantitative Feasibility Study
title_full_unstemmed The Performance of Emotion Classifiers for Children With Parent-Reported Autism: Quantitative Feasibility Study
title_short The Performance of Emotion Classifiers for Children With Parent-Reported Autism: Quantitative Feasibility Study
title_sort performance of emotion classifiers for children with parent-reported autism: quantitative feasibility study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7160704/
https://www.ncbi.nlm.nih.gov/pubmed/32234701
http://dx.doi.org/10.2196/13174
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