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Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study
BACKGROUND: Given the interactive media characteristics and intrinsically motivating appeal, virtual serious games are often praised for their potential for assessment and treatment. OBJECTIVE: This study aims to validate and develop normative data for a virtual serious game (Deusto-e-motion1.0) for...
Autores principales: | , , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7163419/ https://www.ncbi.nlm.nih.gov/pubmed/32238330 http://dx.doi.org/10.2196/12971 |
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author | Lázaro, Esther Amayra, Imanol López-Paz, Juan Francisco Martínez, Oscar Pérez Alvarez, Manuel Berrocoso, Sarah Al-Rashaida, Mohammad García, Maitane Luna, Paula Pérez-Núñez, Paula Rodriguez, Alicia Aurora Fernández, Paula Parada Fernández, Pamela Oliva-Macías, Mireia |
author_facet | Lázaro, Esther Amayra, Imanol López-Paz, Juan Francisco Martínez, Oscar Pérez Alvarez, Manuel Berrocoso, Sarah Al-Rashaida, Mohammad García, Maitane Luna, Paula Pérez-Núñez, Paula Rodriguez, Alicia Aurora Fernández, Paula Parada Fernández, Pamela Oliva-Macías, Mireia |
author_sort | Lázaro, Esther |
collection | PubMed |
description | BACKGROUND: Given the interactive media characteristics and intrinsically motivating appeal, virtual serious games are often praised for their potential for assessment and treatment. OBJECTIVE: This study aims to validate and develop normative data for a virtual serious game (Deusto-e-motion1.0) for the evaluation of emotional facial expression recognition and social skills, both of which are components of the theory of mind. METHODS: A total of 1236 children took part in the study. The children were classified by age (8-12 years old), gender (males=639, females=597), and educational level (between the third and sixth years of Primary Education). A total of 10 schools from the Basque Country and 20 trained evaluators participated in this study. RESULTS: Differences were found in Deusto-e-motion1.0 scores between groups of children depending on age and gender. Moreover, there was a moderately significant correlation between the emotional recognition scores of Deusto-e-motion1.0 and those of the Feel facial recognition test. CONCLUSIONS: Deusto-e-motion1.0 shows concurrent validity with instruments that assess emotional recognition. Results support the adequacy of Deusto-e-motion1.0 in assessing components of the theory of mind in children. |
format | Online Article Text |
id | pubmed-7163419 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-71634192020-04-28 Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study Lázaro, Esther Amayra, Imanol López-Paz, Juan Francisco Martínez, Oscar Pérez Alvarez, Manuel Berrocoso, Sarah Al-Rashaida, Mohammad García, Maitane Luna, Paula Pérez-Núñez, Paula Rodriguez, Alicia Aurora Fernández, Paula Parada Fernández, Pamela Oliva-Macías, Mireia JMIR Serious Games Original Paper BACKGROUND: Given the interactive media characteristics and intrinsically motivating appeal, virtual serious games are often praised for their potential for assessment and treatment. OBJECTIVE: This study aims to validate and develop normative data for a virtual serious game (Deusto-e-motion1.0) for the evaluation of emotional facial expression recognition and social skills, both of which are components of the theory of mind. METHODS: A total of 1236 children took part in the study. The children were classified by age (8-12 years old), gender (males=639, females=597), and educational level (between the third and sixth years of Primary Education). A total of 10 schools from the Basque Country and 20 trained evaluators participated in this study. RESULTS: Differences were found in Deusto-e-motion1.0 scores between groups of children depending on age and gender. Moreover, there was a moderately significant correlation between the emotional recognition scores of Deusto-e-motion1.0 and those of the Feel facial recognition test. CONCLUSIONS: Deusto-e-motion1.0 shows concurrent validity with instruments that assess emotional recognition. Results support the adequacy of Deusto-e-motion1.0 in assessing components of the theory of mind in children. JMIR Publications 2020-04-02 /pmc/articles/PMC7163419/ /pubmed/32238330 http://dx.doi.org/10.2196/12971 Text en ©Esther Lázaro, Imanol Amayra, Juan Francisco López-Paz, Oscar Martínez, Manuel Pérez Alvarez, Sarah Berrocoso, Mohammad Al-Rashaida, Maitane García, Paula Luna, Paula Pérez-Núñez, Alicia Aurora Rodriguez, Paula Fernández, Pamela Parada Fernández, Mireia Oliva-Macías. Originally published in JMIR Serious Games (http://games.jmir.org), 02.04.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Lázaro, Esther Amayra, Imanol López-Paz, Juan Francisco Martínez, Oscar Pérez Alvarez, Manuel Berrocoso, Sarah Al-Rashaida, Mohammad García, Maitane Luna, Paula Pérez-Núñez, Paula Rodriguez, Alicia Aurora Fernández, Paula Parada Fernández, Pamela Oliva-Macías, Mireia Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study |
title | Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study |
title_full | Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study |
title_fullStr | Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study |
title_full_unstemmed | Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study |
title_short | Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study |
title_sort | using a virtual serious game (deusto-e-motion1.0) to assess the theory of mind in primary school children: observational descriptive study |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7163419/ https://www.ncbi.nlm.nih.gov/pubmed/32238330 http://dx.doi.org/10.2196/12971 |
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