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Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study

BACKGROUND: Given the interactive media characteristics and intrinsically motivating appeal, virtual serious games are often praised for their potential for assessment and treatment. OBJECTIVE: This study aims to validate and develop normative data for a virtual serious game (Deusto-e-motion1.0) for...

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Detalles Bibliográficos
Autores principales: Lázaro, Esther, Amayra, Imanol, López-Paz, Juan Francisco, Martínez, Oscar, Pérez Alvarez, Manuel, Berrocoso, Sarah, Al-Rashaida, Mohammad, García, Maitane, Luna, Paula, Pérez-Núñez, Paula, Rodriguez, Alicia Aurora, Fernández, Paula, Parada Fernández, Pamela, Oliva-Macías, Mireia
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7163419/
https://www.ncbi.nlm.nih.gov/pubmed/32238330
http://dx.doi.org/10.2196/12971