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Does Playing Video Games Increase Emotional Creativity?

Emotional creativity (EC), which constitutes a main aspect of the general creativity concept, is often shown to be substantially related to positive emotional experiences, effective motivation, and innovation at the workplace as well as at school. However, little is known about the relationship betw...

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Detalles Bibliográficos
Autores principales: Čábelková, Inna, Strielkowski, Wadim, Rybakova, Anna, Molchanovа, Alla
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7177848/
https://www.ncbi.nlm.nih.gov/pubmed/32218229
http://dx.doi.org/10.3390/ijerph17072177
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author Čábelková, Inna
Strielkowski, Wadim
Rybakova, Anna
Molchanovа, Alla
author_facet Čábelková, Inna
Strielkowski, Wadim
Rybakova, Anna
Molchanovа, Alla
author_sort Čábelková, Inna
collection PubMed
description Emotional creativity (EC), which constitutes a main aspect of the general creativity concept, is often shown to be substantially related to positive emotional experiences, effective motivation, and innovation at the workplace as well as at school. However, little is known about the relationship between emotional creativity and the time people tend to spend playing video games. Nowadays, video games and virtual reality have become an important aspect of public health and psychological research. They constitute a key element of popular culture and generate considerable economic profit as part of the public entertainment industry. Our study is based on the results of an emotional creativity inventory (ECI) survey that was administered at a snowball and convenient sample of 453 respondents (aged 18–60 years, M ± SD: 23.68 ± 6.36; 66.40% women, 20.00% with higher education) from the Czech Republic who were questioned about their habits and the time they devote to playing video games. The sample country was selected as one with a long tradition of homebrew video gaming going back to the 1980s. We employed a set of multinomial regression analyses, which revealed that more time devoted to playing video games is associated with lower emotional creativity, in general, as well as with lower novelty, preparedness, and effectiveness components of emotional creativity. The negative association above was less pronounced for women than for men. Moreover, in a sample containing only women, a longer time devoted to playing video games was associated with the higher novelty component of emotional creativity (the associations with the other two components were not statistically significant for women only). Our findings might considerably contribute to the study of the general overall long-term effect of video games and the use of digital technologies in general on public health.
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spelling pubmed-71778482020-04-28 Does Playing Video Games Increase Emotional Creativity? Čábelková, Inna Strielkowski, Wadim Rybakova, Anna Molchanovа, Alla Int J Environ Res Public Health Article Emotional creativity (EC), which constitutes a main aspect of the general creativity concept, is often shown to be substantially related to positive emotional experiences, effective motivation, and innovation at the workplace as well as at school. However, little is known about the relationship between emotional creativity and the time people tend to spend playing video games. Nowadays, video games and virtual reality have become an important aspect of public health and psychological research. They constitute a key element of popular culture and generate considerable economic profit as part of the public entertainment industry. Our study is based on the results of an emotional creativity inventory (ECI) survey that was administered at a snowball and convenient sample of 453 respondents (aged 18–60 years, M ± SD: 23.68 ± 6.36; 66.40% women, 20.00% with higher education) from the Czech Republic who were questioned about their habits and the time they devote to playing video games. The sample country was selected as one with a long tradition of homebrew video gaming going back to the 1980s. We employed a set of multinomial regression analyses, which revealed that more time devoted to playing video games is associated with lower emotional creativity, in general, as well as with lower novelty, preparedness, and effectiveness components of emotional creativity. The negative association above was less pronounced for women than for men. Moreover, in a sample containing only women, a longer time devoted to playing video games was associated with the higher novelty component of emotional creativity (the associations with the other two components were not statistically significant for women only). Our findings might considerably contribute to the study of the general overall long-term effect of video games and the use of digital technologies in general on public health. MDPI 2020-03-25 2020-04 /pmc/articles/PMC7177848/ /pubmed/32218229 http://dx.doi.org/10.3390/ijerph17072177 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Čábelková, Inna
Strielkowski, Wadim
Rybakova, Anna
Molchanovа, Alla
Does Playing Video Games Increase Emotional Creativity?
title Does Playing Video Games Increase Emotional Creativity?
title_full Does Playing Video Games Increase Emotional Creativity?
title_fullStr Does Playing Video Games Increase Emotional Creativity?
title_full_unstemmed Does Playing Video Games Increase Emotional Creativity?
title_short Does Playing Video Games Increase Emotional Creativity?
title_sort does playing video games increase emotional creativity?
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7177848/
https://www.ncbi.nlm.nih.gov/pubmed/32218229
http://dx.doi.org/10.3390/ijerph17072177
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