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Similar social presence effects when reaching for real and digital objects
Though digital images and real objects are represented differently at a neural level and can evoke different behaviours, little work has directly compared the magnitude of social effects on real and digitally represented stimuli. Object-directed reaches are modified in the near space of others, whil...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7194397/ https://www.ncbi.nlm.nih.gov/pubmed/32357158 http://dx.doi.org/10.1371/journal.pone.0232409 |
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author | Dosso, Jill A. Chow, Katherine Nga Tsit Kim, Jane J. Wong, Natalie T. W. Kingstone, Alan |
author_facet | Dosso, Jill A. Chow, Katherine Nga Tsit Kim, Jane J. Wong, Natalie T. W. Kingstone, Alan |
author_sort | Dosso, Jill A. |
collection | PubMed |
description | Though digital images and real objects are represented differently at a neural level and can evoke different behaviours, little work has directly compared the magnitude of social effects on real and digitally represented stimuli. Object-directed reaches are modified in the near space of others, while image-directed reaches are not, but the exact role of the presence versus location of the other person is unknown (Dosso and Kingstone, 2018). The present work probed the unique contribution of social presence (a passive observer) in shaping object- and image-directed reaching behaviour. In a shape-matching game, movements were performed more slowly and less efficiently when participants were observed by the experimenter, regardless of whether participants handled real objects or digital images. Our finding that social presence affects real- and image-directed reaches similarly supports the continued use of computer-generated objects to approximate human behaviour towards real objects when social effects on object-directed actions are studied. |
format | Online Article Text |
id | pubmed-7194397 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-71943972020-05-12 Similar social presence effects when reaching for real and digital objects Dosso, Jill A. Chow, Katherine Nga Tsit Kim, Jane J. Wong, Natalie T. W. Kingstone, Alan PLoS One Research Article Though digital images and real objects are represented differently at a neural level and can evoke different behaviours, little work has directly compared the magnitude of social effects on real and digitally represented stimuli. Object-directed reaches are modified in the near space of others, while image-directed reaches are not, but the exact role of the presence versus location of the other person is unknown (Dosso and Kingstone, 2018). The present work probed the unique contribution of social presence (a passive observer) in shaping object- and image-directed reaching behaviour. In a shape-matching game, movements were performed more slowly and less efficiently when participants were observed by the experimenter, regardless of whether participants handled real objects or digital images. Our finding that social presence affects real- and image-directed reaches similarly supports the continued use of computer-generated objects to approximate human behaviour towards real objects when social effects on object-directed actions are studied. Public Library of Science 2020-05-01 /pmc/articles/PMC7194397/ /pubmed/32357158 http://dx.doi.org/10.1371/journal.pone.0232409 Text en © 2020 Dosso et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Dosso, Jill A. Chow, Katherine Nga Tsit Kim, Jane J. Wong, Natalie T. W. Kingstone, Alan Similar social presence effects when reaching for real and digital objects |
title | Similar social presence effects when reaching for real and digital objects |
title_full | Similar social presence effects when reaching for real and digital objects |
title_fullStr | Similar social presence effects when reaching for real and digital objects |
title_full_unstemmed | Similar social presence effects when reaching for real and digital objects |
title_short | Similar social presence effects when reaching for real and digital objects |
title_sort | similar social presence effects when reaching for real and digital objects |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7194397/ https://www.ncbi.nlm.nih.gov/pubmed/32357158 http://dx.doi.org/10.1371/journal.pone.0232409 |
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