Cargando…

Similar social presence effects when reaching for real and digital objects

Though digital images and real objects are represented differently at a neural level and can evoke different behaviours, little work has directly compared the magnitude of social effects on real and digitally represented stimuli. Object-directed reaches are modified in the near space of others, whil...

Descripción completa

Detalles Bibliográficos
Autores principales: Dosso, Jill A., Chow, Katherine Nga Tsit, Kim, Jane J., Wong, Natalie T. W., Kingstone, Alan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7194397/
https://www.ncbi.nlm.nih.gov/pubmed/32357158
http://dx.doi.org/10.1371/journal.pone.0232409
_version_ 1783528332315328512
author Dosso, Jill A.
Chow, Katherine Nga Tsit
Kim, Jane J.
Wong, Natalie T. W.
Kingstone, Alan
author_facet Dosso, Jill A.
Chow, Katherine Nga Tsit
Kim, Jane J.
Wong, Natalie T. W.
Kingstone, Alan
author_sort Dosso, Jill A.
collection PubMed
description Though digital images and real objects are represented differently at a neural level and can evoke different behaviours, little work has directly compared the magnitude of social effects on real and digitally represented stimuli. Object-directed reaches are modified in the near space of others, while image-directed reaches are not, but the exact role of the presence versus location of the other person is unknown (Dosso and Kingstone, 2018). The present work probed the unique contribution of social presence (a passive observer) in shaping object- and image-directed reaching behaviour. In a shape-matching game, movements were performed more slowly and less efficiently when participants were observed by the experimenter, regardless of whether participants handled real objects or digital images. Our finding that social presence affects real- and image-directed reaches similarly supports the continued use of computer-generated objects to approximate human behaviour towards real objects when social effects on object-directed actions are studied.
format Online
Article
Text
id pubmed-7194397
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher Public Library of Science
record_format MEDLINE/PubMed
spelling pubmed-71943972020-05-12 Similar social presence effects when reaching for real and digital objects Dosso, Jill A. Chow, Katherine Nga Tsit Kim, Jane J. Wong, Natalie T. W. Kingstone, Alan PLoS One Research Article Though digital images and real objects are represented differently at a neural level and can evoke different behaviours, little work has directly compared the magnitude of social effects on real and digitally represented stimuli. Object-directed reaches are modified in the near space of others, while image-directed reaches are not, but the exact role of the presence versus location of the other person is unknown (Dosso and Kingstone, 2018). The present work probed the unique contribution of social presence (a passive observer) in shaping object- and image-directed reaching behaviour. In a shape-matching game, movements were performed more slowly and less efficiently when participants were observed by the experimenter, regardless of whether participants handled real objects or digital images. Our finding that social presence affects real- and image-directed reaches similarly supports the continued use of computer-generated objects to approximate human behaviour towards real objects when social effects on object-directed actions are studied. Public Library of Science 2020-05-01 /pmc/articles/PMC7194397/ /pubmed/32357158 http://dx.doi.org/10.1371/journal.pone.0232409 Text en © 2020 Dosso et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Dosso, Jill A.
Chow, Katherine Nga Tsit
Kim, Jane J.
Wong, Natalie T. W.
Kingstone, Alan
Similar social presence effects when reaching for real and digital objects
title Similar social presence effects when reaching for real and digital objects
title_full Similar social presence effects when reaching for real and digital objects
title_fullStr Similar social presence effects when reaching for real and digital objects
title_full_unstemmed Similar social presence effects when reaching for real and digital objects
title_short Similar social presence effects when reaching for real and digital objects
title_sort similar social presence effects when reaching for real and digital objects
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7194397/
https://www.ncbi.nlm.nih.gov/pubmed/32357158
http://dx.doi.org/10.1371/journal.pone.0232409
work_keys_str_mv AT dossojilla similarsocialpresenceeffectswhenreachingforrealanddigitalobjects
AT chowkatherinengatsit similarsocialpresenceeffectswhenreachingforrealanddigitalobjects
AT kimjanej similarsocialpresenceeffectswhenreachingforrealanddigitalobjects
AT wongnatalietw similarsocialpresenceeffectswhenreachingforrealanddigitalobjects
AT kingstonealan similarsocialpresenceeffectswhenreachingforrealanddigitalobjects