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Videogames and guns in adolescents: T ests of a bipartite theory
The possible role of video gaming in imprinting aggressive and specifically gun-related behaviors has been elusive, and findings regarding these associations have been inconsistent. I address this gap by proposing and testing a bipartite theory that can explain inconsistent results regarding the pre...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Elsevier Ltd.
2020
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7194872/ https://www.ncbi.nlm.nih.gov/pubmed/32372846 http://dx.doi.org/10.1016/j.chb.2020.106355 |
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author | Turel, Ofir |
author_facet | Turel, Ofir |
author_sort | Turel, Ofir |
collection | PubMed |
description | The possible role of video gaming in imprinting aggressive and specifically gun-related behaviors has been elusive, and findings regarding these associations have been inconsistent. I address this gap by proposing and testing a bipartite theory that can explain inconsistent results regarding the previously assumed linear association between videogames and gun-related behaviors. The theory suggests that this association follows a U-shape. It posits that at low levels of video gaming time, video gaming displaces gun-related behaviors and shelters adolescents by keeping them occupied and by reducing opportunities and motivation to acquire guns. However, at some level of gaming time (because most popular games adolescents play include violent aspects), the assumed imprinting of aggressive behaviors overpowers the positive displacement force, and this can trivialize and naturalize gun-carrying behaviors, and ultimately increase motivation to obtain and carry guns. I tested this theory with two national samples of American adolescents (n1 = 24,779 and n2 = 26,543, out of which 403 and 378, respectively, reported bringing a gun to school in the last month). Multiple analyses supported the proposed U-shaped association. These findings show that the moral panic over video games is largely unsubstantiated, especially among light to moderate gamers. |
format | Online Article Text |
id | pubmed-7194872 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Elsevier Ltd. |
record_format | MEDLINE/PubMed |
spelling | pubmed-71948722020-05-02 Videogames and guns in adolescents: T ests of a bipartite theory Turel, Ofir Comput Human Behav Article The possible role of video gaming in imprinting aggressive and specifically gun-related behaviors has been elusive, and findings regarding these associations have been inconsistent. I address this gap by proposing and testing a bipartite theory that can explain inconsistent results regarding the previously assumed linear association between videogames and gun-related behaviors. The theory suggests that this association follows a U-shape. It posits that at low levels of video gaming time, video gaming displaces gun-related behaviors and shelters adolescents by keeping them occupied and by reducing opportunities and motivation to acquire guns. However, at some level of gaming time (because most popular games adolescents play include violent aspects), the assumed imprinting of aggressive behaviors overpowers the positive displacement force, and this can trivialize and naturalize gun-carrying behaviors, and ultimately increase motivation to obtain and carry guns. I tested this theory with two national samples of American adolescents (n1 = 24,779 and n2 = 26,543, out of which 403 and 378, respectively, reported bringing a gun to school in the last month). Multiple analyses supported the proposed U-shaped association. These findings show that the moral panic over video games is largely unsubstantiated, especially among light to moderate gamers. Elsevier Ltd. 2020-08 2020-03-29 /pmc/articles/PMC7194872/ /pubmed/32372846 http://dx.doi.org/10.1016/j.chb.2020.106355 Text en © 2020 Elsevier Ltd. All rights reserved. Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active. |
spellingShingle | Article Turel, Ofir Videogames and guns in adolescents: T ests of a bipartite theory |
title | Videogames and guns in adolescents: T ests of a bipartite theory |
title_full | Videogames and guns in adolescents: T ests of a bipartite theory |
title_fullStr | Videogames and guns in adolescents: T ests of a bipartite theory |
title_full_unstemmed | Videogames and guns in adolescents: T ests of a bipartite theory |
title_short | Videogames and guns in adolescents: T ests of a bipartite theory |
title_sort | videogames and guns in adolescents: t ests of a bipartite theory |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7194872/ https://www.ncbi.nlm.nih.gov/pubmed/32372846 http://dx.doi.org/10.1016/j.chb.2020.106355 |
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