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An Augmented-Reality fNIRS-Based Brain-Computer Interface: A Proof-of-Concept Study

Augmented reality (AR) enhances the user’s environment by projecting virtual objects into the real world in real-time. Brain-computer interfaces (BCIs) are systems that enable users to control external devices with their brain signals. BCIs can exploit AR technology to interact with the physical and...

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Autores principales: Benitez-Andonegui, Amaia, Burden, Rodion, Benning, Richard, Möckel, Rico, Lührs, Michael, Sorger, Bettina
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7199634/
https://www.ncbi.nlm.nih.gov/pubmed/32410938
http://dx.doi.org/10.3389/fnins.2020.00346
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author Benitez-Andonegui, Amaia
Burden, Rodion
Benning, Richard
Möckel, Rico
Lührs, Michael
Sorger, Bettina
author_facet Benitez-Andonegui, Amaia
Burden, Rodion
Benning, Richard
Möckel, Rico
Lührs, Michael
Sorger, Bettina
author_sort Benitez-Andonegui, Amaia
collection PubMed
description Augmented reality (AR) enhances the user’s environment by projecting virtual objects into the real world in real-time. Brain-computer interfaces (BCIs) are systems that enable users to control external devices with their brain signals. BCIs can exploit AR technology to interact with the physical and virtual world and to explore new ways of displaying feedback. This is important for users to perceive and regulate their brain activity or shape their communication intentions while operating in the physical world. In this study, twelve healthy participants were introduced to and asked to choose between two motor-imagery tasks: mental drawing and interacting with a virtual cube. Participants first performed a functional localizer run, which was used to select a single fNIRS channel for decoding their intentions in eight subsequent choice-encoding runs. In each run participants were asked to select one choice of a six-item list. A rotating AR cube was displayed on a computer screen as the main stimulus, where each face of the cube was presented for 6 s and represented one choice of the six-item list. For five consecutive trials, participants were instructed to perform the motor-imagery task when the face of the cube that represented their choice was facing them (therewith temporally encoding the selected choice). In the end of each run, participants were provided with the decoded choice based on a joint analysis of all five trials. If the decoded choice was incorrect, an active error-correction procedure was applied by the participant. The choice list provided in each run was based on the decoded choice of the previous run. The experimental design allowed participants to navigate twice through a virtual menu that consisted of four levels if all choices were correctly decoded. Here we demonstrate for the first time that by using AR feedback and flexible choice encoding in form of search trees, we can increase the degrees of freedom of a BCI system. We also show that participants can successfully navigate through a nested menu and achieve a mean accuracy of 74% using a single motor-imagery task and a single fNIRS channel.
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spelling pubmed-71996342020-05-14 An Augmented-Reality fNIRS-Based Brain-Computer Interface: A Proof-of-Concept Study Benitez-Andonegui, Amaia Burden, Rodion Benning, Richard Möckel, Rico Lührs, Michael Sorger, Bettina Front Neurosci Neuroscience Augmented reality (AR) enhances the user’s environment by projecting virtual objects into the real world in real-time. Brain-computer interfaces (BCIs) are systems that enable users to control external devices with their brain signals. BCIs can exploit AR technology to interact with the physical and virtual world and to explore new ways of displaying feedback. This is important for users to perceive and regulate their brain activity or shape their communication intentions while operating in the physical world. In this study, twelve healthy participants were introduced to and asked to choose between two motor-imagery tasks: mental drawing and interacting with a virtual cube. Participants first performed a functional localizer run, which was used to select a single fNIRS channel for decoding their intentions in eight subsequent choice-encoding runs. In each run participants were asked to select one choice of a six-item list. A rotating AR cube was displayed on a computer screen as the main stimulus, where each face of the cube was presented for 6 s and represented one choice of the six-item list. For five consecutive trials, participants were instructed to perform the motor-imagery task when the face of the cube that represented their choice was facing them (therewith temporally encoding the selected choice). In the end of each run, participants were provided with the decoded choice based on a joint analysis of all five trials. If the decoded choice was incorrect, an active error-correction procedure was applied by the participant. The choice list provided in each run was based on the decoded choice of the previous run. The experimental design allowed participants to navigate twice through a virtual menu that consisted of four levels if all choices were correctly decoded. Here we demonstrate for the first time that by using AR feedback and flexible choice encoding in form of search trees, we can increase the degrees of freedom of a BCI system. We also show that participants can successfully navigate through a nested menu and achieve a mean accuracy of 74% using a single motor-imagery task and a single fNIRS channel. Frontiers Media S.A. 2020-04-28 /pmc/articles/PMC7199634/ /pubmed/32410938 http://dx.doi.org/10.3389/fnins.2020.00346 Text en Copyright © 2020 Benitez-Andonegui, Burden, Benning, Möckel, Lührs and Sorger. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Benitez-Andonegui, Amaia
Burden, Rodion
Benning, Richard
Möckel, Rico
Lührs, Michael
Sorger, Bettina
An Augmented-Reality fNIRS-Based Brain-Computer Interface: A Proof-of-Concept Study
title An Augmented-Reality fNIRS-Based Brain-Computer Interface: A Proof-of-Concept Study
title_full An Augmented-Reality fNIRS-Based Brain-Computer Interface: A Proof-of-Concept Study
title_fullStr An Augmented-Reality fNIRS-Based Brain-Computer Interface: A Proof-of-Concept Study
title_full_unstemmed An Augmented-Reality fNIRS-Based Brain-Computer Interface: A Proof-of-Concept Study
title_short An Augmented-Reality fNIRS-Based Brain-Computer Interface: A Proof-of-Concept Study
title_sort augmented-reality fnirs-based brain-computer interface: a proof-of-concept study
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7199634/
https://www.ncbi.nlm.nih.gov/pubmed/32410938
http://dx.doi.org/10.3389/fnins.2020.00346
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