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A Video-Based Framework for Automatic 3D Localization of Multiple Basketball Players: A Combinatorial Optimization Approach

Sports complexity must be investigated at competitions; therefore, non-invasive methods are essential. In this context, computer vision, image processing, and machine learning techniques can be useful in designing a non-invasive system for data acquisition that identifies players’ positions in offic...

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Autores principales: Monezi, Lucas Antônio, Calderani Junior, Anderson, Mercadante, Luciano Allegretti, Duarte, Leonardo Tomazeli, Misuta, Milton S.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7203428/
https://www.ncbi.nlm.nih.gov/pubmed/32426334
http://dx.doi.org/10.3389/fbioe.2020.00286
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author Monezi, Lucas Antônio
Calderani Junior, Anderson
Mercadante, Luciano Allegretti
Duarte, Leonardo Tomazeli
Misuta, Milton S.
author_facet Monezi, Lucas Antônio
Calderani Junior, Anderson
Mercadante, Luciano Allegretti
Duarte, Leonardo Tomazeli
Misuta, Milton S.
author_sort Monezi, Lucas Antônio
collection PubMed
description Sports complexity must be investigated at competitions; therefore, non-invasive methods are essential. In this context, computer vision, image processing, and machine learning techniques can be useful in designing a non-invasive system for data acquisition that identifies players’ positions in official basketball matches. Here, we propose and evaluate a novel video-based framework to perform automatic 3D localization of multiple basketball players. The introduced framework comprises two parts. The first stage is player detection, which aims to identify players’ heads at the camera image level. This stage is based on background segmentation and on classification performed by an artificial neural network. The second stage is related to 3D reconstruction of the player positions from the images provided by the different cameras used in the acquisition. This task is tackled by formulating a constrained combinatorial optimization problem that minimizes the re-projection error while maximizing the number of detections in the formulated 3D localization problem.
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spelling pubmed-72034282020-05-18 A Video-Based Framework for Automatic 3D Localization of Multiple Basketball Players: A Combinatorial Optimization Approach Monezi, Lucas Antônio Calderani Junior, Anderson Mercadante, Luciano Allegretti Duarte, Leonardo Tomazeli Misuta, Milton S. Front Bioeng Biotechnol Bioengineering and Biotechnology Sports complexity must be investigated at competitions; therefore, non-invasive methods are essential. In this context, computer vision, image processing, and machine learning techniques can be useful in designing a non-invasive system for data acquisition that identifies players’ positions in official basketball matches. Here, we propose and evaluate a novel video-based framework to perform automatic 3D localization of multiple basketball players. The introduced framework comprises two parts. The first stage is player detection, which aims to identify players’ heads at the camera image level. This stage is based on background segmentation and on classification performed by an artificial neural network. The second stage is related to 3D reconstruction of the player positions from the images provided by the different cameras used in the acquisition. This task is tackled by formulating a constrained combinatorial optimization problem that minimizes the re-projection error while maximizing the number of detections in the formulated 3D localization problem. Frontiers Media S.A. 2020-04-30 /pmc/articles/PMC7203428/ /pubmed/32426334 http://dx.doi.org/10.3389/fbioe.2020.00286 Text en Copyright © 2020 Monezi, Calderani Junior, Mercadante, Duarte and Misuta. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Bioengineering and Biotechnology
Monezi, Lucas Antônio
Calderani Junior, Anderson
Mercadante, Luciano Allegretti
Duarte, Leonardo Tomazeli
Misuta, Milton S.
A Video-Based Framework for Automatic 3D Localization of Multiple Basketball Players: A Combinatorial Optimization Approach
title A Video-Based Framework for Automatic 3D Localization of Multiple Basketball Players: A Combinatorial Optimization Approach
title_full A Video-Based Framework for Automatic 3D Localization of Multiple Basketball Players: A Combinatorial Optimization Approach
title_fullStr A Video-Based Framework for Automatic 3D Localization of Multiple Basketball Players: A Combinatorial Optimization Approach
title_full_unstemmed A Video-Based Framework for Automatic 3D Localization of Multiple Basketball Players: A Combinatorial Optimization Approach
title_short A Video-Based Framework for Automatic 3D Localization of Multiple Basketball Players: A Combinatorial Optimization Approach
title_sort video-based framework for automatic 3d localization of multiple basketball players: a combinatorial optimization approach
topic Bioengineering and Biotechnology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7203428/
https://www.ncbi.nlm.nih.gov/pubmed/32426334
http://dx.doi.org/10.3389/fbioe.2020.00286
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