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A Video-Based Framework for Automatic 3D Localization of Multiple Basketball Players: A Combinatorial Optimization Approach
Sports complexity must be investigated at competitions; therefore, non-invasive methods are essential. In this context, computer vision, image processing, and machine learning techniques can be useful in designing a non-invasive system for data acquisition that identifies players’ positions in offic...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7203428/ https://www.ncbi.nlm.nih.gov/pubmed/32426334 http://dx.doi.org/10.3389/fbioe.2020.00286 |
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author | Monezi, Lucas Antônio Calderani Junior, Anderson Mercadante, Luciano Allegretti Duarte, Leonardo Tomazeli Misuta, Milton S. |
author_facet | Monezi, Lucas Antônio Calderani Junior, Anderson Mercadante, Luciano Allegretti Duarte, Leonardo Tomazeli Misuta, Milton S. |
author_sort | Monezi, Lucas Antônio |
collection | PubMed |
description | Sports complexity must be investigated at competitions; therefore, non-invasive methods are essential. In this context, computer vision, image processing, and machine learning techniques can be useful in designing a non-invasive system for data acquisition that identifies players’ positions in official basketball matches. Here, we propose and evaluate a novel video-based framework to perform automatic 3D localization of multiple basketball players. The introduced framework comprises two parts. The first stage is player detection, which aims to identify players’ heads at the camera image level. This stage is based on background segmentation and on classification performed by an artificial neural network. The second stage is related to 3D reconstruction of the player positions from the images provided by the different cameras used in the acquisition. This task is tackled by formulating a constrained combinatorial optimization problem that minimizes the re-projection error while maximizing the number of detections in the formulated 3D localization problem. |
format | Online Article Text |
id | pubmed-7203428 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-72034282020-05-18 A Video-Based Framework for Automatic 3D Localization of Multiple Basketball Players: A Combinatorial Optimization Approach Monezi, Lucas Antônio Calderani Junior, Anderson Mercadante, Luciano Allegretti Duarte, Leonardo Tomazeli Misuta, Milton S. Front Bioeng Biotechnol Bioengineering and Biotechnology Sports complexity must be investigated at competitions; therefore, non-invasive methods are essential. In this context, computer vision, image processing, and machine learning techniques can be useful in designing a non-invasive system for data acquisition that identifies players’ positions in official basketball matches. Here, we propose and evaluate a novel video-based framework to perform automatic 3D localization of multiple basketball players. The introduced framework comprises two parts. The first stage is player detection, which aims to identify players’ heads at the camera image level. This stage is based on background segmentation and on classification performed by an artificial neural network. The second stage is related to 3D reconstruction of the player positions from the images provided by the different cameras used in the acquisition. This task is tackled by formulating a constrained combinatorial optimization problem that minimizes the re-projection error while maximizing the number of detections in the formulated 3D localization problem. Frontiers Media S.A. 2020-04-30 /pmc/articles/PMC7203428/ /pubmed/32426334 http://dx.doi.org/10.3389/fbioe.2020.00286 Text en Copyright © 2020 Monezi, Calderani Junior, Mercadante, Duarte and Misuta. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Bioengineering and Biotechnology Monezi, Lucas Antônio Calderani Junior, Anderson Mercadante, Luciano Allegretti Duarte, Leonardo Tomazeli Misuta, Milton S. A Video-Based Framework for Automatic 3D Localization of Multiple Basketball Players: A Combinatorial Optimization Approach |
title | A Video-Based Framework for Automatic 3D Localization of Multiple Basketball Players: A Combinatorial Optimization Approach |
title_full | A Video-Based Framework for Automatic 3D Localization of Multiple Basketball Players: A Combinatorial Optimization Approach |
title_fullStr | A Video-Based Framework for Automatic 3D Localization of Multiple Basketball Players: A Combinatorial Optimization Approach |
title_full_unstemmed | A Video-Based Framework for Automatic 3D Localization of Multiple Basketball Players: A Combinatorial Optimization Approach |
title_short | A Video-Based Framework for Automatic 3D Localization of Multiple Basketball Players: A Combinatorial Optimization Approach |
title_sort | video-based framework for automatic 3d localization of multiple basketball players: a combinatorial optimization approach |
topic | Bioengineering and Biotechnology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7203428/ https://www.ncbi.nlm.nih.gov/pubmed/32426334 http://dx.doi.org/10.3389/fbioe.2020.00286 |
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