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A Pre-Trained Fuzzy Reinforcement Learning Method for the Pursuing Satellite in a One-to-One Game in Space
In order to help the pursuer find its advantaged control policy in a one-to-one game in space, this paper proposes an innovative pre-trained fuzzy reinforcement learning algorithm, which is conducted in the x, y, and z channels separately. Compared with the previous algorithms applied in ground game...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7218890/ https://www.ncbi.nlm.nih.gov/pubmed/32316134 http://dx.doi.org/10.3390/s20082253 |
Sumario: | In order to help the pursuer find its advantaged control policy in a one-to-one game in space, this paper proposes an innovative pre-trained fuzzy reinforcement learning algorithm, which is conducted in the x, y, and z channels separately. Compared with the previous algorithms applied in ground games, this is the first time reinforcement learning has been introduced to help the pursuer in space optimize its control policy. The known part of the environment is utilized to help the pursuer pre-train its consequent set before learning. An actor-critic framework is built in each moving channel of the pursuer. The consequent set of the pursuer is updated through the gradient descent method in fuzzy inference systems. The numerical experimental results validate the effectiveness of the proposed algorithm in improving the game ability of the pursuer. |
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