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Being the Victim of Intimate Partner Violence in Virtual Reality: First- Versus Third-Person Perspective

Immersive virtual reality is widely used for research and clinical purposes. Here we explored the impact of an immersive virtual scene of intimate partner violence experienced from the victim’s perspective (first person), as opposed to witnessing it as an observer (third person). We are ultimately i...

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Autores principales: Gonzalez-Liencres, Cristina, Zapata, Luis E., Iruretagoyena, Guillermo, Seinfeld, Sofia, Perez-Mendez, Lorena, Arroyo-Palacios, Jorge, Borland, David, Slater, Mel, Sanchez-Vives, Maria V.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7225265/
https://www.ncbi.nlm.nih.gov/pubmed/32457681
http://dx.doi.org/10.3389/fpsyg.2020.00820
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author Gonzalez-Liencres, Cristina
Zapata, Luis E.
Iruretagoyena, Guillermo
Seinfeld, Sofia
Perez-Mendez, Lorena
Arroyo-Palacios, Jorge
Borland, David
Slater, Mel
Sanchez-Vives, Maria V.
author_facet Gonzalez-Liencres, Cristina
Zapata, Luis E.
Iruretagoyena, Guillermo
Seinfeld, Sofia
Perez-Mendez, Lorena
Arroyo-Palacios, Jorge
Borland, David
Slater, Mel
Sanchez-Vives, Maria V.
author_sort Gonzalez-Liencres, Cristina
collection PubMed
description Immersive virtual reality is widely used for research and clinical purposes. Here we explored the impact of an immersive virtual scene of intimate partner violence experienced from the victim’s perspective (first person), as opposed to witnessing it as an observer (third person). We are ultimately interested in the potential of this approach to rehabilitate batterers and in understanding the mechanisms underlying this process. For this, non-offender men experienced the scene either from the perspective of the victim’s virtual body (a female avatar), which moved synchronously with the participants’ real movements, or from the perspective of an observer, while we recorded their behavior and physiological responses. We also evaluated through questionnaires, interviews and implicit association tests their subjective impressions and potential pre/post changes in implicit gender bias following the experience. We found that in all participants, regardless of perspective, the magnitude of the physiological reactions to virtual threatening stimuli was related to how vulnerable they felt for being a woman, the sensation that they could be assaulted, how useful the scene could be for batterer rehabilitation, and how different it would have been to experience the scenario on TV. Furthermore, we found that their level of identification with the female avatar correlated with the decrease in prejudice against women. Although the first-person perspective (1PP) facilitated taking the scene personally, generated a sensation of fear, helplessness, and vulnerability, and tended to induce greater behavioral and physiological reactions, we show that the potential for batterer rehabilitation originates from presence and identification with the victim, which in turn is more easily, but not exclusively, achieved through 1PP. This study is relevant for the development of advanced virtual reality tools for clinical purposes.
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spelling pubmed-72252652020-05-25 Being the Victim of Intimate Partner Violence in Virtual Reality: First- Versus Third-Person Perspective Gonzalez-Liencres, Cristina Zapata, Luis E. Iruretagoyena, Guillermo Seinfeld, Sofia Perez-Mendez, Lorena Arroyo-Palacios, Jorge Borland, David Slater, Mel Sanchez-Vives, Maria V. Front Psychol Psychology Immersive virtual reality is widely used for research and clinical purposes. Here we explored the impact of an immersive virtual scene of intimate partner violence experienced from the victim’s perspective (first person), as opposed to witnessing it as an observer (third person). We are ultimately interested in the potential of this approach to rehabilitate batterers and in understanding the mechanisms underlying this process. For this, non-offender men experienced the scene either from the perspective of the victim’s virtual body (a female avatar), which moved synchronously with the participants’ real movements, or from the perspective of an observer, while we recorded their behavior and physiological responses. We also evaluated through questionnaires, interviews and implicit association tests their subjective impressions and potential pre/post changes in implicit gender bias following the experience. We found that in all participants, regardless of perspective, the magnitude of the physiological reactions to virtual threatening stimuli was related to how vulnerable they felt for being a woman, the sensation that they could be assaulted, how useful the scene could be for batterer rehabilitation, and how different it would have been to experience the scenario on TV. Furthermore, we found that their level of identification with the female avatar correlated with the decrease in prejudice against women. Although the first-person perspective (1PP) facilitated taking the scene personally, generated a sensation of fear, helplessness, and vulnerability, and tended to induce greater behavioral and physiological reactions, we show that the potential for batterer rehabilitation originates from presence and identification with the victim, which in turn is more easily, but not exclusively, achieved through 1PP. This study is relevant for the development of advanced virtual reality tools for clinical purposes. Frontiers Media S.A. 2020-05-08 /pmc/articles/PMC7225265/ /pubmed/32457681 http://dx.doi.org/10.3389/fpsyg.2020.00820 Text en Copyright © 2020 Gonzalez-Liencres, Zapata, Iruretagoyena, Seinfeld, Perez-Mendez, Arroyo-Palacios, Borland, Slater and Sanchez-Vives. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Gonzalez-Liencres, Cristina
Zapata, Luis E.
Iruretagoyena, Guillermo
Seinfeld, Sofia
Perez-Mendez, Lorena
Arroyo-Palacios, Jorge
Borland, David
Slater, Mel
Sanchez-Vives, Maria V.
Being the Victim of Intimate Partner Violence in Virtual Reality: First- Versus Third-Person Perspective
title Being the Victim of Intimate Partner Violence in Virtual Reality: First- Versus Third-Person Perspective
title_full Being the Victim of Intimate Partner Violence in Virtual Reality: First- Versus Third-Person Perspective
title_fullStr Being the Victim of Intimate Partner Violence in Virtual Reality: First- Versus Third-Person Perspective
title_full_unstemmed Being the Victim of Intimate Partner Violence in Virtual Reality: First- Versus Third-Person Perspective
title_short Being the Victim of Intimate Partner Violence in Virtual Reality: First- Versus Third-Person Perspective
title_sort being the victim of intimate partner violence in virtual reality: first- versus third-person perspective
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7225265/
https://www.ncbi.nlm.nih.gov/pubmed/32457681
http://dx.doi.org/10.3389/fpsyg.2020.00820
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