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Using virtual worlds as a platform for collaborative meetings in healthcare: a feasibility study

BACKGROUND: Healthcare teams often consist of geographically dispersed members. Virtual worlds can support immersive, high-quality, multimedia interaction between remote individuals; this study investigated use of virtual worlds to support remote healthcare quality improvement team meetings. METHODS...

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Autores principales: Taylor, Michael J., Shikaislami, Chiya, McNicholas, Chris, Taylor, David, Reed, Julie, Vlaev, Ivo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7236942/
https://www.ncbi.nlm.nih.gov/pubmed/32429971
http://dx.doi.org/10.1186/s12913-020-05290-7
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author Taylor, Michael J.
Shikaislami, Chiya
McNicholas, Chris
Taylor, David
Reed, Julie
Vlaev, Ivo
author_facet Taylor, Michael J.
Shikaislami, Chiya
McNicholas, Chris
Taylor, David
Reed, Julie
Vlaev, Ivo
author_sort Taylor, Michael J.
collection PubMed
description BACKGROUND: Healthcare teams often consist of geographically dispersed members. Virtual worlds can support immersive, high-quality, multimedia interaction between remote individuals; this study investigated use of virtual worlds to support remote healthcare quality improvement team meetings. METHODS: Twenty individuals (12 female, aged 25–67 [M = 42.3, SD = 11.8]) from 6 healthcare quality improvement teams conducted collaborative tasks in virtual world or face-to-face settings. Quality of collaborative task performances were measured and questionnaires and interviews were used to record participants’ experiences of conducting the tasks and using the virtual world software. RESULTS: Quality of collaborative task outcomes was high in both face-to-face and virtual world settings. Participant interviews elicited advantages for using virtual worlds in healthcare settings, including the ability of the virtual environment to support tools that cannot be represented in equivalent face-to-face meetings, and the potential for virtual world settings to cause improvements in group-dynamics. Reported disadvantages for future virtual world use in healthcare included the difficulty that people with weaker computer skills may experience with using the software. Participants tended to feel absorbed in the collaborative task they conducted within the virtual world, but did not experience the virtual environment as being ‘real’. CONCLUSIONS: Virtual worlds can provide an effective platform for collaborative meetings in healthcare quality improvement, but provision of support to those with weaker computer skills should be ensured, as should the technical reliability of the virtual world being used. Future research could investigate use of virtual worlds in other healthcare settings.
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spelling pubmed-72369422020-05-27 Using virtual worlds as a platform for collaborative meetings in healthcare: a feasibility study Taylor, Michael J. Shikaislami, Chiya McNicholas, Chris Taylor, David Reed, Julie Vlaev, Ivo BMC Health Serv Res Research Article BACKGROUND: Healthcare teams often consist of geographically dispersed members. Virtual worlds can support immersive, high-quality, multimedia interaction between remote individuals; this study investigated use of virtual worlds to support remote healthcare quality improvement team meetings. METHODS: Twenty individuals (12 female, aged 25–67 [M = 42.3, SD = 11.8]) from 6 healthcare quality improvement teams conducted collaborative tasks in virtual world or face-to-face settings. Quality of collaborative task performances were measured and questionnaires and interviews were used to record participants’ experiences of conducting the tasks and using the virtual world software. RESULTS: Quality of collaborative task outcomes was high in both face-to-face and virtual world settings. Participant interviews elicited advantages for using virtual worlds in healthcare settings, including the ability of the virtual environment to support tools that cannot be represented in equivalent face-to-face meetings, and the potential for virtual world settings to cause improvements in group-dynamics. Reported disadvantages for future virtual world use in healthcare included the difficulty that people with weaker computer skills may experience with using the software. Participants tended to feel absorbed in the collaborative task they conducted within the virtual world, but did not experience the virtual environment as being ‘real’. CONCLUSIONS: Virtual worlds can provide an effective platform for collaborative meetings in healthcare quality improvement, but provision of support to those with weaker computer skills should be ensured, as should the technical reliability of the virtual world being used. Future research could investigate use of virtual worlds in other healthcare settings. BioMed Central 2020-05-19 /pmc/articles/PMC7236942/ /pubmed/32429971 http://dx.doi.org/10.1186/s12913-020-05290-7 Text en © The Author(s) 2020 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research Article
Taylor, Michael J.
Shikaislami, Chiya
McNicholas, Chris
Taylor, David
Reed, Julie
Vlaev, Ivo
Using virtual worlds as a platform for collaborative meetings in healthcare: a feasibility study
title Using virtual worlds as a platform for collaborative meetings in healthcare: a feasibility study
title_full Using virtual worlds as a platform for collaborative meetings in healthcare: a feasibility study
title_fullStr Using virtual worlds as a platform for collaborative meetings in healthcare: a feasibility study
title_full_unstemmed Using virtual worlds as a platform for collaborative meetings in healthcare: a feasibility study
title_short Using virtual worlds as a platform for collaborative meetings in healthcare: a feasibility study
title_sort using virtual worlds as a platform for collaborative meetings in healthcare: a feasibility study
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7236942/
https://www.ncbi.nlm.nih.gov/pubmed/32429971
http://dx.doi.org/10.1186/s12913-020-05290-7
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