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Disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand

This study investigated the generalized effects of positive feedback (PF) versus negative feedback (NF) during training on performance and sense of agency for a reach-to-touch task with a virtual hand. Virtual reality (VR) is increasingly employed for rehabilitation after neuromuscular traumas such...

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Detalles Bibliográficos
Autores principales: Nataraj, Raviraj, Hollinger, David, Liu, Mingxiao, Shah, Aniket
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7239468/
https://www.ncbi.nlm.nih.gov/pubmed/32433665
http://dx.doi.org/10.1371/journal.pone.0233175
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author Nataraj, Raviraj
Hollinger, David
Liu, Mingxiao
Shah, Aniket
author_facet Nataraj, Raviraj
Hollinger, David
Liu, Mingxiao
Shah, Aniket
author_sort Nataraj, Raviraj
collection PubMed
description This study investigated the generalized effects of positive feedback (PF) versus negative feedback (NF) during training on performance and sense of agency for a reach-to-touch task with a virtual hand. Virtual reality (VR) is increasingly employed for rehabilitation after neuromuscular traumas such as stroke and spinal cord injury. However, VR methods still need to be optimized for greater effectiveness and engagement to increase rates of clinical retention. In this study, we observed that training with disproportionate PF subsequently produced greater reaching performance (minimizing path length) and greater agency (perception of control) than with disproportionate NF. During PF training, there was also progressive increase in agency, but conversely a decrease in performance. Thus, the increase in performance after training may not be due to positively bolstered learning, but rather priming higher confidence reflected in greater agency. Agency was positively measured as compression in perceived time-intervals between the action of touch to a sound consequence, as standard with intentional binding paradigms. Positive feedback desirably increased agency (~180 msec) and reduced path length (1.8 cm) compared to negative feedback, which itself showed insignificant, or neutral, effects. Future investigations into optimizing virtual reality paradigms for neuromotor rehabilitation should consider agency as a driving factor for performance. These studies may serve to optimize how feedback is better presented with performance results for complex motor learning. Investigators should also ponder how personal characteristics, both cognitive and physical, may further affect sensitivity to feedback and the rate of neuromotor rehabilitation.
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spelling pubmed-72394682020-06-08 Disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand Nataraj, Raviraj Hollinger, David Liu, Mingxiao Shah, Aniket PLoS One Research Article This study investigated the generalized effects of positive feedback (PF) versus negative feedback (NF) during training on performance and sense of agency for a reach-to-touch task with a virtual hand. Virtual reality (VR) is increasingly employed for rehabilitation after neuromuscular traumas such as stroke and spinal cord injury. However, VR methods still need to be optimized for greater effectiveness and engagement to increase rates of clinical retention. In this study, we observed that training with disproportionate PF subsequently produced greater reaching performance (minimizing path length) and greater agency (perception of control) than with disproportionate NF. During PF training, there was also progressive increase in agency, but conversely a decrease in performance. Thus, the increase in performance after training may not be due to positively bolstered learning, but rather priming higher confidence reflected in greater agency. Agency was positively measured as compression in perceived time-intervals between the action of touch to a sound consequence, as standard with intentional binding paradigms. Positive feedback desirably increased agency (~180 msec) and reduced path length (1.8 cm) compared to negative feedback, which itself showed insignificant, or neutral, effects. Future investigations into optimizing virtual reality paradigms for neuromotor rehabilitation should consider agency as a driving factor for performance. These studies may serve to optimize how feedback is better presented with performance results for complex motor learning. Investigators should also ponder how personal characteristics, both cognitive and physical, may further affect sensitivity to feedback and the rate of neuromotor rehabilitation. Public Library of Science 2020-05-20 /pmc/articles/PMC7239468/ /pubmed/32433665 http://dx.doi.org/10.1371/journal.pone.0233175 Text en © 2020 Nataraj et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Nataraj, Raviraj
Hollinger, David
Liu, Mingxiao
Shah, Aniket
Disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand
title Disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand
title_full Disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand
title_fullStr Disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand
title_full_unstemmed Disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand
title_short Disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand
title_sort disproportionate positive feedback facilitates sense of agency and performance for a reaching movement task with a virtual hand
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7239468/
https://www.ncbi.nlm.nih.gov/pubmed/32433665
http://dx.doi.org/10.1371/journal.pone.0233175
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