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Virtual Reality Body Exposure Therapy for Anorexia Nervosa. A Case Report With Follow-Up Results

OBJECTIVE: Exposure-based therapies such as mirror exposure may help to improve the results of classic cognitive behavioral therapy in anorexia nervosa (AN). Virtual reality (VR)-based procedures provide interesting novelties for targeting body-related concerns. This study aimed to provide prelimina...

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Detalles Bibliográficos
Autores principales: Porras-Garcia, Bruno, Serrano-Troncoso, Eduardo, Carulla-Roig, Marta, Soto-Usera, Pau, Ferrer-Garcia, Marta, Figueras-Puigderrajols, Natàlia, Yilmaz, Lena, Onur Sen, Yigit, Shojaeian, Nazila, Gutiérrez-Maldonado, José
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7242758/
https://www.ncbi.nlm.nih.gov/pubmed/32499742
http://dx.doi.org/10.3389/fpsyg.2020.00956
Descripción
Sumario:OBJECTIVE: Exposure-based therapies such as mirror exposure may help to improve the results of classic cognitive behavioral therapy in anorexia nervosa (AN). Virtual reality (VR)-based procedures provide interesting novelties for targeting body-related concerns. This study aimed to provide preliminary evidence of the usefulness of a VR body exposure therapy in a patient diagnosed with AN. METHOD: Fear of gaining weight (FGW), body anxiety, drive for thinness, body image disturbances, body mass index and body-related attentional bias were assessed before and after the intervention, as well as 5 months later. Five sessions of VR body exposure therapy were included within the standard course of cognitive behavioral therapy. The sessions involved a systematic and hierarchical exposure of the patient to a virtual representation of her own silhouette, with the body mass index of the avatar progressively increasing in subsequent sessions. RESULTS: After the intervention, there was a clear reduction in AN symptoms such as the FGW, drive for thinness, body-related anxiety and dissatisfaction. Body mass index values rose continuously during the intervention and reached healthy levels. Finally, there was a notable change in the dysfunctional body-related attentional bias. Almost all these improvements were maintained after 5 months, except for the FGW. CONCLUSION: To the best of our knowledge, this study is the first to focus on treating the FGW and body-related concerns in AN using a VR-based paradigm. To pursue this study further and assess the effectiveness of this new VR software, larger controlled clinical trials are needed.