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Action Video Gaming Does Not Influence Short-Term Ocular Dominance Plasticity in Visually Normal Adults

Action video gaming can promote neural plasticity. Short-term monocular patching drives neural plasticity in the visual system of human adults. For instance, short-term monocular patching of 0.5–5 h briefly enhances the patched eye’s contribution in binocular vision (i.e., short-term ocular dominanc...

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Autores principales: Chen, Xiaoxin, Chen, Shijia, Kong, Deying, Wei, Junhan, Mao, Yu, Lin, Wenman, Chen, Yiya, Yao, Zhimo, Min, Seung Hyun, Lu, Fan, Qu, Jia, Hess, Robert F., Zhou, Jiawei
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Society for Neuroscience 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7242818/
https://www.ncbi.nlm.nih.gov/pubmed/32345735
http://dx.doi.org/10.1523/ENEURO.0006-20.2020
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author Chen, Xiaoxin
Chen, Shijia
Kong, Deying
Wei, Junhan
Mao, Yu
Lin, Wenman
Chen, Yiya
Yao, Zhimo
Min, Seung Hyun
Lu, Fan
Qu, Jia
Hess, Robert F.
Zhou, Jiawei
author_facet Chen, Xiaoxin
Chen, Shijia
Kong, Deying
Wei, Junhan
Mao, Yu
Lin, Wenman
Chen, Yiya
Yao, Zhimo
Min, Seung Hyun
Lu, Fan
Qu, Jia
Hess, Robert F.
Zhou, Jiawei
author_sort Chen, Xiaoxin
collection PubMed
description Action video gaming can promote neural plasticity. Short-term monocular patching drives neural plasticity in the visual system of human adults. For instance, short-term monocular patching of 0.5–5 h briefly enhances the patched eye’s contribution in binocular vision (i.e., short-term ocular dominance plasticity). In this study, we investigate whether action video gaming can influence this plasticity in adults with normal vision. We measured participants’ eye dominance using a binocular phase combination task before and after 2.5 h of monocular patching. Participants were asked to play action video games, watch action video game movies, or play non-action video games during the period of monocular patching. We found that participants’ change of ocular dominance after monocular patching was not significantly different either for playing action video games versus watching action video game movies (Comparison 1) or for playing action video games versus playing non-action video games (Comparison 2). These results suggest that action video gaming does not either boost or eliminate short-term ocular dominance plasticity, and that the neural site for this type of plasticity might be in the early visual pathway.
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spelling pubmed-72428182020-05-22 Action Video Gaming Does Not Influence Short-Term Ocular Dominance Plasticity in Visually Normal Adults Chen, Xiaoxin Chen, Shijia Kong, Deying Wei, Junhan Mao, Yu Lin, Wenman Chen, Yiya Yao, Zhimo Min, Seung Hyun Lu, Fan Qu, Jia Hess, Robert F. Zhou, Jiawei eNeuro Research Article: New Research Action video gaming can promote neural plasticity. Short-term monocular patching drives neural plasticity in the visual system of human adults. For instance, short-term monocular patching of 0.5–5 h briefly enhances the patched eye’s contribution in binocular vision (i.e., short-term ocular dominance plasticity). In this study, we investigate whether action video gaming can influence this plasticity in adults with normal vision. We measured participants’ eye dominance using a binocular phase combination task before and after 2.5 h of monocular patching. Participants were asked to play action video games, watch action video game movies, or play non-action video games during the period of monocular patching. We found that participants’ change of ocular dominance after monocular patching was not significantly different either for playing action video games versus watching action video game movies (Comparison 1) or for playing action video games versus playing non-action video games (Comparison 2). These results suggest that action video gaming does not either boost or eliminate short-term ocular dominance plasticity, and that the neural site for this type of plasticity might be in the early visual pathway. Society for Neuroscience 2020-05-21 /pmc/articles/PMC7242818/ /pubmed/32345735 http://dx.doi.org/10.1523/ENEURO.0006-20.2020 Text en Copyright © 2020 Chen et al. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution 4.0 International license (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution and reproduction in any medium provided that the original work is properly attributed.
spellingShingle Research Article: New Research
Chen, Xiaoxin
Chen, Shijia
Kong, Deying
Wei, Junhan
Mao, Yu
Lin, Wenman
Chen, Yiya
Yao, Zhimo
Min, Seung Hyun
Lu, Fan
Qu, Jia
Hess, Robert F.
Zhou, Jiawei
Action Video Gaming Does Not Influence Short-Term Ocular Dominance Plasticity in Visually Normal Adults
title Action Video Gaming Does Not Influence Short-Term Ocular Dominance Plasticity in Visually Normal Adults
title_full Action Video Gaming Does Not Influence Short-Term Ocular Dominance Plasticity in Visually Normal Adults
title_fullStr Action Video Gaming Does Not Influence Short-Term Ocular Dominance Plasticity in Visually Normal Adults
title_full_unstemmed Action Video Gaming Does Not Influence Short-Term Ocular Dominance Plasticity in Visually Normal Adults
title_short Action Video Gaming Does Not Influence Short-Term Ocular Dominance Plasticity in Visually Normal Adults
title_sort action video gaming does not influence short-term ocular dominance plasticity in visually normal adults
topic Research Article: New Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7242818/
https://www.ncbi.nlm.nih.gov/pubmed/32345735
http://dx.doi.org/10.1523/ENEURO.0006-20.2020
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