Cargando…

Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study

BACKGROUND: Surgical residents underutilize opportunities for traditional laparoscopic simulation training. Serious gaming may increase residents’ motivation to practice laparoscopic skills. However, little is known about the effectiveness of serious gaming for laparoscopic skills training. OBJECTIV...

Descripción completa

Detalles Bibliográficos
Autores principales: IJgosse, Wouter, van Goor, Harry, Rosman, Camiel, Luursema, Jan-Maarten
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7243133/
https://www.ncbi.nlm.nih.gov/pubmed/32379051
http://dx.doi.org/10.2196/17222
_version_ 1783537373849583616
author IJgosse, Wouter
van Goor, Harry
Rosman, Camiel
Luursema, Jan-Maarten
author_facet IJgosse, Wouter
van Goor, Harry
Rosman, Camiel
Luursema, Jan-Maarten
author_sort IJgosse, Wouter
collection PubMed
description BACKGROUND: Surgical residents underutilize opportunities for traditional laparoscopic simulation training. Serious gaming may increase residents’ motivation to practice laparoscopic skills. However, little is known about the effectiveness of serious gaming for laparoscopic skills training. OBJECTIVE: The aim of this study was to establish construct validity for the laparoscopic serious game Underground. METHODS: All study participants completed 2 levels of Underground. Performance for 2 novel variables (time and error) was compared between novices (n=65, prior experience <10 laparoscopic procedures), intermediates (n=26, prior experience 10-100 laparoscopic procedures), and experts (n=20, prior experience >100 laparoscopic procedures) using analysis of covariance. We corrected for gender and video game experience. RESULTS: Controlling for gender and video game experience, the effects of prior laparoscopic experience on the time variable differed significantly (F(2,106)=4.77, P=.01). Both experts and intermediates outperformed novices in terms of task completion speed; experts did not outperform intermediates. A similar trend was seen for the rate of gameplay errors. Both gender (F(1,106)=14.42, P<.001 in favor of men) and prior video game experience (F(1,106)=5.20, P=.03 in favor of experienced gamers) modulated the time variable. CONCLUSIONS: We established construct validity for the laparoscopic serious game Underground. Serious gaming may aid laparoscopic skills development. Previous gaming experience and gender also influenced Underground performance. The in-game performance metrics were not suitable for statistical evaluation. To unlock the full potential of serious gaming for training, a more formal approach to performance metric development is needed.
format Online
Article
Text
id pubmed-7243133
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher JMIR Publications
record_format MEDLINE/PubMed
spelling pubmed-72431332020-06-01 Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study IJgosse, Wouter van Goor, Harry Rosman, Camiel Luursema, Jan-Maarten JMIR Serious Games Original Paper BACKGROUND: Surgical residents underutilize opportunities for traditional laparoscopic simulation training. Serious gaming may increase residents’ motivation to practice laparoscopic skills. However, little is known about the effectiveness of serious gaming for laparoscopic skills training. OBJECTIVE: The aim of this study was to establish construct validity for the laparoscopic serious game Underground. METHODS: All study participants completed 2 levels of Underground. Performance for 2 novel variables (time and error) was compared between novices (n=65, prior experience <10 laparoscopic procedures), intermediates (n=26, prior experience 10-100 laparoscopic procedures), and experts (n=20, prior experience >100 laparoscopic procedures) using analysis of covariance. We corrected for gender and video game experience. RESULTS: Controlling for gender and video game experience, the effects of prior laparoscopic experience on the time variable differed significantly (F(2,106)=4.77, P=.01). Both experts and intermediates outperformed novices in terms of task completion speed; experts did not outperform intermediates. A similar trend was seen for the rate of gameplay errors. Both gender (F(1,106)=14.42, P<.001 in favor of men) and prior video game experience (F(1,106)=5.20, P=.03 in favor of experienced gamers) modulated the time variable. CONCLUSIONS: We established construct validity for the laparoscopic serious game Underground. Serious gaming may aid laparoscopic skills development. Previous gaming experience and gender also influenced Underground performance. The in-game performance metrics were not suitable for statistical evaluation. To unlock the full potential of serious gaming for training, a more formal approach to performance metric development is needed. JMIR Publications 2020-05-07 /pmc/articles/PMC7243133/ /pubmed/32379051 http://dx.doi.org/10.2196/17222 Text en ©Wouter IJgosse, Harry van Goor, Camiel Rosman, Jan-Maarten Luursema. Originally published in JMIR Serious Games (http://games.jmir.org), 07.05.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
IJgosse, Wouter
van Goor, Harry
Rosman, Camiel
Luursema, Jan-Maarten
Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study
title Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study
title_full Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study
title_fullStr Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study
title_full_unstemmed Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study
title_short Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study
title_sort construct validity of a serious game for laparoscopic skills training: validation study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7243133/
https://www.ncbi.nlm.nih.gov/pubmed/32379051
http://dx.doi.org/10.2196/17222
work_keys_str_mv AT ijgossewouter constructvalidityofaseriousgameforlaparoscopicskillstrainingvalidationstudy
AT vangoorharry constructvalidityofaseriousgameforlaparoscopicskillstrainingvalidationstudy
AT rosmancamiel constructvalidityofaseriousgameforlaparoscopicskillstrainingvalidationstudy
AT luursemajanmaarten constructvalidityofaseriousgameforlaparoscopicskillstrainingvalidationstudy