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The learning curves of a validated virtual reality hip arthroscopy simulator

INTRODUCTION: Decreases in trainees’ working hours, coupled with evidence of worse outcomes when hip arthroscopies are performed by inexperienced surgeons, mandate an additional means of training. Though virtual reality simulation has been adopted by other surgical specialities, its slow uptake in a...

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Autores principales: Bartlett, Jonathan D., Lawrence, John E., Yan, Matthew, Guevel, Borna, Stewart, Max E., Audenaert, Emmanuel, Khanduja, Vikas
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Berlin Heidelberg 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7244605/
https://www.ncbi.nlm.nih.gov/pubmed/31989245
http://dx.doi.org/10.1007/s00402-020-03352-3
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author Bartlett, Jonathan D.
Lawrence, John E.
Yan, Matthew
Guevel, Borna
Stewart, Max E.
Audenaert, Emmanuel
Khanduja, Vikas
author_facet Bartlett, Jonathan D.
Lawrence, John E.
Yan, Matthew
Guevel, Borna
Stewart, Max E.
Audenaert, Emmanuel
Khanduja, Vikas
author_sort Bartlett, Jonathan D.
collection PubMed
description INTRODUCTION: Decreases in trainees’ working hours, coupled with evidence of worse outcomes when hip arthroscopies are performed by inexperienced surgeons, mandate an additional means of training. Though virtual reality simulation has been adopted by other surgical specialities, its slow uptake in arthroscopic training is due to a lack of evidence as to its benefits. These benefits can be demonstrated through learning curves associated with simulator training—with practice reflecting increases in validated performance metrics. METHODS: Twenty-five medical students with no previous experience of hip arthroscopy completed seven weekly simulated arthroscopies of a healthy virtual hip joint using a 70° arthroscope in the supine position. Twelve targets were visualised within the central compartment, six via the anterior portal, three via the anterolateral portal and three via the posterolateral portal. Task duration, number of collisions (bone and soft-tissue), and distance travelled by arthroscope were measured by the simulator for every session of each student. RESULTS: Learning curves were demonstrated by the students, with improvements in time taken, number of collisions (bone and soft-tissue), collision length and efficiency of movement (all p < 0.01). Improvements in time taken, efficiency of movement and number of collisions with soft-tissue were first seen in session 3 and improvements in all other parameters were seen in session 4. No differences were found after session 5 for time taken and length of soft-tissue collision. No differences in number of collisions (bone and soft-tissue), length of collisions with bone, and efficiency of movement were found after session 6. CONCLUSIONS: The results of this study demonstrate learning curves for a hip arthroscopy simulator, with significant improvements seen after three sessions. All performance metrics were found to improved, demonstrating sufficient visuo-haptic consistency within the virtual environment, enabling individuals to develop basic arthroscopic skills.
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spelling pubmed-72446052020-06-03 The learning curves of a validated virtual reality hip arthroscopy simulator Bartlett, Jonathan D. Lawrence, John E. Yan, Matthew Guevel, Borna Stewart, Max E. Audenaert, Emmanuel Khanduja, Vikas Arch Orthop Trauma Surg Arthroscopy and Sports Medicine INTRODUCTION: Decreases in trainees’ working hours, coupled with evidence of worse outcomes when hip arthroscopies are performed by inexperienced surgeons, mandate an additional means of training. Though virtual reality simulation has been adopted by other surgical specialities, its slow uptake in arthroscopic training is due to a lack of evidence as to its benefits. These benefits can be demonstrated through learning curves associated with simulator training—with practice reflecting increases in validated performance metrics. METHODS: Twenty-five medical students with no previous experience of hip arthroscopy completed seven weekly simulated arthroscopies of a healthy virtual hip joint using a 70° arthroscope in the supine position. Twelve targets were visualised within the central compartment, six via the anterior portal, three via the anterolateral portal and three via the posterolateral portal. Task duration, number of collisions (bone and soft-tissue), and distance travelled by arthroscope were measured by the simulator for every session of each student. RESULTS: Learning curves were demonstrated by the students, with improvements in time taken, number of collisions (bone and soft-tissue), collision length and efficiency of movement (all p < 0.01). Improvements in time taken, efficiency of movement and number of collisions with soft-tissue were first seen in session 3 and improvements in all other parameters were seen in session 4. No differences were found after session 5 for time taken and length of soft-tissue collision. No differences in number of collisions (bone and soft-tissue), length of collisions with bone, and efficiency of movement were found after session 6. CONCLUSIONS: The results of this study demonstrate learning curves for a hip arthroscopy simulator, with significant improvements seen after three sessions. All performance metrics were found to improved, demonstrating sufficient visuo-haptic consistency within the virtual environment, enabling individuals to develop basic arthroscopic skills. Springer Berlin Heidelberg 2020-01-27 2020 /pmc/articles/PMC7244605/ /pubmed/31989245 http://dx.doi.org/10.1007/s00402-020-03352-3 Text en © The Author(s) 2020 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Arthroscopy and Sports Medicine
Bartlett, Jonathan D.
Lawrence, John E.
Yan, Matthew
Guevel, Borna
Stewart, Max E.
Audenaert, Emmanuel
Khanduja, Vikas
The learning curves of a validated virtual reality hip arthroscopy simulator
title The learning curves of a validated virtual reality hip arthroscopy simulator
title_full The learning curves of a validated virtual reality hip arthroscopy simulator
title_fullStr The learning curves of a validated virtual reality hip arthroscopy simulator
title_full_unstemmed The learning curves of a validated virtual reality hip arthroscopy simulator
title_short The learning curves of a validated virtual reality hip arthroscopy simulator
title_sort learning curves of a validated virtual reality hip arthroscopy simulator
topic Arthroscopy and Sports Medicine
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7244605/
https://www.ncbi.nlm.nih.gov/pubmed/31989245
http://dx.doi.org/10.1007/s00402-020-03352-3
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