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Parenting paused: Pathological video game use and parenting outcomes()
For most people, playing video games is a normal recreational activity, with little disruption to gamers’ emotional, social, or physical health and well-being. However, for a small percentage of gamers, video gaming can become pathological (Fam, 2018). Substantial research has examined pathological...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7244913/ https://www.ncbi.nlm.nih.gov/pubmed/32467833 http://dx.doi.org/10.1016/j.abrep.2019.100244 |
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author | Stockdale, Laura Coyne, Sarah M. |
author_facet | Stockdale, Laura Coyne, Sarah M. |
author_sort | Stockdale, Laura |
collection | PubMed |
description | For most people, playing video games is a normal recreational activity, with little disruption to gamers’ emotional, social, or physical health and well-being. However, for a small percentage of gamers, video gaming can become pathological (Fam, 2018). Substantial research has examined pathological gaming in teens and young adults (Cheng, Cheung, & Wang, 2018; Choo, Gentile, Sim, Khoo, & Liau, 2010), yet pathological gaming in adults (c.f. Holgren, 2017), especially in the context of parenthood, has been relatively ignored. The current study sought to address this limitation by studying associations between pathological gaming characteristics and parenting outcomes in a sample of men and women who have had a child in the last year. Fathers spent more time than mothers playing video games and displayed more pathological video gaming tendencies. Pathological gaming for mothers and fathers was related to increased depressive symptoms. Depressive symptoms mediated the relationship between pathological gaming and decreased feelings of parental efficacy, perceived parental competence, increased parenting stress, and increased perceived impact of parenting. Pathological video game playing was also directly related to decreased feelings of parental efficacy for mothers and fathers. Implications of the results and directions for future research are discussed. |
format | Online Article Text |
id | pubmed-7244913 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-72449132020-05-27 Parenting paused: Pathological video game use and parenting outcomes() Stockdale, Laura Coyne, Sarah M. Addict Behav Rep Articles from the Special Issue on Empirical and Clinical Insights on Internet Gaming Disorder: Emerging Conceptual and Measurement Issues; Edited by Mark Griffiths, Halley Pons For most people, playing video games is a normal recreational activity, with little disruption to gamers’ emotional, social, or physical health and well-being. However, for a small percentage of gamers, video gaming can become pathological (Fam, 2018). Substantial research has examined pathological gaming in teens and young adults (Cheng, Cheung, & Wang, 2018; Choo, Gentile, Sim, Khoo, & Liau, 2010), yet pathological gaming in adults (c.f. Holgren, 2017), especially in the context of parenthood, has been relatively ignored. The current study sought to address this limitation by studying associations between pathological gaming characteristics and parenting outcomes in a sample of men and women who have had a child in the last year. Fathers spent more time than mothers playing video games and displayed more pathological video gaming tendencies. Pathological gaming for mothers and fathers was related to increased depressive symptoms. Depressive symptoms mediated the relationship between pathological gaming and decreased feelings of parental efficacy, perceived parental competence, increased parenting stress, and increased perceived impact of parenting. Pathological video game playing was also directly related to decreased feelings of parental efficacy for mothers and fathers. Implications of the results and directions for future research are discussed. Elsevier 2019-12-23 /pmc/articles/PMC7244913/ /pubmed/32467833 http://dx.doi.org/10.1016/j.abrep.2019.100244 Text en © 2020 The Authors http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). |
spellingShingle | Articles from the Special Issue on Empirical and Clinical Insights on Internet Gaming Disorder: Emerging Conceptual and Measurement Issues; Edited by Mark Griffiths, Halley Pons Stockdale, Laura Coyne, Sarah M. Parenting paused: Pathological video game use and parenting outcomes() |
title | Parenting paused: Pathological video game use and parenting outcomes() |
title_full | Parenting paused: Pathological video game use and parenting outcomes() |
title_fullStr | Parenting paused: Pathological video game use and parenting outcomes() |
title_full_unstemmed | Parenting paused: Pathological video game use and parenting outcomes() |
title_short | Parenting paused: Pathological video game use and parenting outcomes() |
title_sort | parenting paused: pathological video game use and parenting outcomes() |
topic | Articles from the Special Issue on Empirical and Clinical Insights on Internet Gaming Disorder: Emerging Conceptual and Measurement Issues; Edited by Mark Griffiths, Halley Pons |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7244913/ https://www.ncbi.nlm.nih.gov/pubmed/32467833 http://dx.doi.org/10.1016/j.abrep.2019.100244 |
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