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Influence of virtual reality on visual parameters: immersive versus non-immersive mode

ABSTRACT: BACKGROUND: To investigate the differences in refraction, accommodative factors, visual parameters, and subjective symptoms after using two types of virtual reality (VR) content with different depths of perception. METHODS: Twenty-three volunteers, who played VR games in two modes (immersi...

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Autores principales: Yoon, Hyeon Jeong, Kim, Jonghwa, Park, Sang Woo, Heo, Hwan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7245896/
https://www.ncbi.nlm.nih.gov/pubmed/32448140
http://dx.doi.org/10.1186/s12886-020-01471-4
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author Yoon, Hyeon Jeong
Kim, Jonghwa
Park, Sang Woo
Heo, Hwan
author_facet Yoon, Hyeon Jeong
Kim, Jonghwa
Park, Sang Woo
Heo, Hwan
author_sort Yoon, Hyeon Jeong
collection PubMed
description ABSTRACT: BACKGROUND: To investigate the differences in refraction, accommodative factors, visual parameters, and subjective symptoms after using two types of virtual reality (VR) content with different depths of perception. METHODS: Twenty-three volunteers, who played VR games in two modes (immersive and non-immersive) for 30 min, were enrolled. Visual parameters were examined before and after using VR. Accommodative factors were measured using static and dynamic methods. Subjective symptoms were assessed using a questionnaire. Differences according to VR content were compared, and correlations between each visual parameter were analyzed. RESULTS: There were no changes in refraction or accommodative factors after use of the VR. However, there was a significant increase in the near point of accommodation (NPA), the near point of convergence (NPC), and subjective symptom scores after using the immersive mode. Correlation analysis revealed a positive correlation between baseline values of near exophoria and mean accommodative lag of the dominant eye, and also revealed a negative correlation between NPA and mean accommodative lag in the non-dominant eye. CONCLUSIONS: The use of VR for 30 min increased NPA and NPC, especially after the immersive mode was used. In addition, higher exophoria and smaller NPA is associated with increased accommodative lag after using VR.
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spelling pubmed-72458962020-06-01 Influence of virtual reality on visual parameters: immersive versus non-immersive mode Yoon, Hyeon Jeong Kim, Jonghwa Park, Sang Woo Heo, Hwan BMC Ophthalmol Research Article ABSTRACT: BACKGROUND: To investigate the differences in refraction, accommodative factors, visual parameters, and subjective symptoms after using two types of virtual reality (VR) content with different depths of perception. METHODS: Twenty-three volunteers, who played VR games in two modes (immersive and non-immersive) for 30 min, were enrolled. Visual parameters were examined before and after using VR. Accommodative factors were measured using static and dynamic methods. Subjective symptoms were assessed using a questionnaire. Differences according to VR content were compared, and correlations between each visual parameter were analyzed. RESULTS: There were no changes in refraction or accommodative factors after use of the VR. However, there was a significant increase in the near point of accommodation (NPA), the near point of convergence (NPC), and subjective symptom scores after using the immersive mode. Correlation analysis revealed a positive correlation between baseline values of near exophoria and mean accommodative lag of the dominant eye, and also revealed a negative correlation between NPA and mean accommodative lag in the non-dominant eye. CONCLUSIONS: The use of VR for 30 min increased NPA and NPC, especially after the immersive mode was used. In addition, higher exophoria and smaller NPA is associated with increased accommodative lag after using VR. BioMed Central 2020-05-24 /pmc/articles/PMC7245896/ /pubmed/32448140 http://dx.doi.org/10.1186/s12886-020-01471-4 Text en © The Author(s) 2020 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research Article
Yoon, Hyeon Jeong
Kim, Jonghwa
Park, Sang Woo
Heo, Hwan
Influence of virtual reality on visual parameters: immersive versus non-immersive mode
title Influence of virtual reality on visual parameters: immersive versus non-immersive mode
title_full Influence of virtual reality on visual parameters: immersive versus non-immersive mode
title_fullStr Influence of virtual reality on visual parameters: immersive versus non-immersive mode
title_full_unstemmed Influence of virtual reality on visual parameters: immersive versus non-immersive mode
title_short Influence of virtual reality on visual parameters: immersive versus non-immersive mode
title_sort influence of virtual reality on visual parameters: immersive versus non-immersive mode
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7245896/
https://www.ncbi.nlm.nih.gov/pubmed/32448140
http://dx.doi.org/10.1186/s12886-020-01471-4
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