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A Systematic Review of Literature on User Behavior in Video Game Live Streaming
Video game live streaming is a kind of real-time video social media that integrates traditional broadcasting and online gaming. With the rapid popularity of video game live streaming in the past decade, researchers have started to investigate the relationship between the use of video game live strea...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7246545/ https://www.ncbi.nlm.nih.gov/pubmed/32403265 http://dx.doi.org/10.3390/ijerph17093328 |
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author | Li, Yi Wang, Chongli Liu, Jing |
author_facet | Li, Yi Wang, Chongli Liu, Jing |
author_sort | Li, Yi |
collection | PubMed |
description | Video game live streaming is a kind of real-time video social media that integrates traditional broadcasting and online gaming. With the rapid popularity of video game live streaming in the past decade, researchers have started to investigate the relationship between the use of video game live streaming and various psychological variables. In order to fully understand the factors that affected user participation (streamers and audiences) in video game live streaming and provide a reference to the mental health issues of Internet addiction, this paper summarizes the relevant literature on user behavior in video game live streaming. First, we comprehensively searched literature in six social science databases and thus obtained 24 papers that meet our inclusion criteria. Second, the above literature was presented in table form for classification and we found that the effect factors of user behavior in video game live streaming mainly include user demands and platform impact. Based on Use and Satisfaction theory, this paper reviewed the following four aspects: streamer demand, audience demand, interaction behavior and platform impact, then a relevant theoretical framework was constructed. Finally, this paper looks forward to possible future research topics based on the research platform, research data and research content and so on, hoping to provide a foundation and new ideas for future research. |
format | Online Article Text |
id | pubmed-7246545 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-72465452020-06-11 A Systematic Review of Literature on User Behavior in Video Game Live Streaming Li, Yi Wang, Chongli Liu, Jing Int J Environ Res Public Health Review Video game live streaming is a kind of real-time video social media that integrates traditional broadcasting and online gaming. With the rapid popularity of video game live streaming in the past decade, researchers have started to investigate the relationship between the use of video game live streaming and various psychological variables. In order to fully understand the factors that affected user participation (streamers and audiences) in video game live streaming and provide a reference to the mental health issues of Internet addiction, this paper summarizes the relevant literature on user behavior in video game live streaming. First, we comprehensively searched literature in six social science databases and thus obtained 24 papers that meet our inclusion criteria. Second, the above literature was presented in table form for classification and we found that the effect factors of user behavior in video game live streaming mainly include user demands and platform impact. Based on Use and Satisfaction theory, this paper reviewed the following four aspects: streamer demand, audience demand, interaction behavior and platform impact, then a relevant theoretical framework was constructed. Finally, this paper looks forward to possible future research topics based on the research platform, research data and research content and so on, hoping to provide a foundation and new ideas for future research. MDPI 2020-05-11 2020-05 /pmc/articles/PMC7246545/ /pubmed/32403265 http://dx.doi.org/10.3390/ijerph17093328 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Review Li, Yi Wang, Chongli Liu, Jing A Systematic Review of Literature on User Behavior in Video Game Live Streaming |
title | A Systematic Review of Literature on User Behavior in Video Game Live Streaming |
title_full | A Systematic Review of Literature on User Behavior in Video Game Live Streaming |
title_fullStr | A Systematic Review of Literature on User Behavior in Video Game Live Streaming |
title_full_unstemmed | A Systematic Review of Literature on User Behavior in Video Game Live Streaming |
title_short | A Systematic Review of Literature on User Behavior in Video Game Live Streaming |
title_sort | systematic review of literature on user behavior in video game live streaming |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7246545/ https://www.ncbi.nlm.nih.gov/pubmed/32403265 http://dx.doi.org/10.3390/ijerph17093328 |
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