Cargando…

Can Social Communication Skills for Children Diagnosed With Autism Spectrum Disorder Rehearsed Inside the Video Game Environment of Minecraft Generalize to the Real World?

In this paper, we outline opportunities within the video game environment for building skills applicable to real-world issues faced by some children. The game Minecraft is extremely popular and of particular interest to children diagnosed with autism spectrum disorder. Although the game has been use...

Descripción completa

Detalles Bibliográficos
Autores principales: Cadieux, Lee, Keenan, Mickey
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7251476/
https://www.ncbi.nlm.nih.gov/pubmed/32396129
http://dx.doi.org/10.2196/14369
_version_ 1783538974821711872
author Cadieux, Lee
Keenan, Mickey
author_facet Cadieux, Lee
Keenan, Mickey
author_sort Cadieux, Lee
collection PubMed
description In this paper, we outline opportunities within the video game environment for building skills applicable to real-world issues faced by some children. The game Minecraft is extremely popular and of particular interest to children diagnosed with autism spectrum disorder. Although the game has been used by support communities to facilitate the social interaction of children and peer support for their parents, little has been done to examine how social skills developed within the game environment generalize to the real world. Social Craft aims to establish a framework in which key social communication skills would be rehearsed in-game with a view to facilitating their replication in a similarly contained real-world environment. Central to this approach is an understanding of the basic principles of behavior and the engagement of a sound methodology for the collection of data inside and outside the respective environments.
format Online
Article
Text
id pubmed-7251476
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher JMIR Publications
record_format MEDLINE/PubMed
spelling pubmed-72514762020-06-03 Can Social Communication Skills for Children Diagnosed With Autism Spectrum Disorder Rehearsed Inside the Video Game Environment of Minecraft Generalize to the Real World? Cadieux, Lee Keenan, Mickey JMIR Serious Games Viewpoint In this paper, we outline opportunities within the video game environment for building skills applicable to real-world issues faced by some children. The game Minecraft is extremely popular and of particular interest to children diagnosed with autism spectrum disorder. Although the game has been used by support communities to facilitate the social interaction of children and peer support for their parents, little has been done to examine how social skills developed within the game environment generalize to the real world. Social Craft aims to establish a framework in which key social communication skills would be rehearsed in-game with a view to facilitating their replication in a similarly contained real-world environment. Central to this approach is an understanding of the basic principles of behavior and the engagement of a sound methodology for the collection of data inside and outside the respective environments. JMIR Publications 2020-05-12 /pmc/articles/PMC7251476/ /pubmed/32396129 http://dx.doi.org/10.2196/14369 Text en ©Lee Cadieux, Mickey Keenan. Originally published in JMIR Serious Games (http://games.jmir.org), 12.05.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Viewpoint
Cadieux, Lee
Keenan, Mickey
Can Social Communication Skills for Children Diagnosed With Autism Spectrum Disorder Rehearsed Inside the Video Game Environment of Minecraft Generalize to the Real World?
title Can Social Communication Skills for Children Diagnosed With Autism Spectrum Disorder Rehearsed Inside the Video Game Environment of Minecraft Generalize to the Real World?
title_full Can Social Communication Skills for Children Diagnosed With Autism Spectrum Disorder Rehearsed Inside the Video Game Environment of Minecraft Generalize to the Real World?
title_fullStr Can Social Communication Skills for Children Diagnosed With Autism Spectrum Disorder Rehearsed Inside the Video Game Environment of Minecraft Generalize to the Real World?
title_full_unstemmed Can Social Communication Skills for Children Diagnosed With Autism Spectrum Disorder Rehearsed Inside the Video Game Environment of Minecraft Generalize to the Real World?
title_short Can Social Communication Skills for Children Diagnosed With Autism Spectrum Disorder Rehearsed Inside the Video Game Environment of Minecraft Generalize to the Real World?
title_sort can social communication skills for children diagnosed with autism spectrum disorder rehearsed inside the video game environment of minecraft generalize to the real world?
topic Viewpoint
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7251476/
https://www.ncbi.nlm.nih.gov/pubmed/32396129
http://dx.doi.org/10.2196/14369
work_keys_str_mv AT cadieuxlee cansocialcommunicationskillsforchildrendiagnosedwithautismspectrumdisorderrehearsedinsidethevideogameenvironmentofminecraftgeneralizetotherealworld
AT keenanmickey cansocialcommunicationskillsforchildrendiagnosedwithautismspectrumdisorderrehearsedinsidethevideogameenvironmentofminecraftgeneralizetotherealworld