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Assessing validity evidence for a serious game dedicated to patient clinical deterioration and communication
BACKGROUND: A serious game (SG) is a useful tool for nurse training. The objectives of this study were to assess validity evidence of a new SG designed to improve nurses’ ability to detect patient clinical deterioration. METHODS: The SG (LabForGames Warning) was developed through interaction between...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7251894/ https://www.ncbi.nlm.nih.gov/pubmed/32514382 http://dx.doi.org/10.1186/s41077-020-00123-3 |
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author | Blanié, Antonia Amorim, Michel-Ange Meffert, Arnaud Perrot, Corinne Dondelli, Lydie Benhamou, Dan |
author_facet | Blanié, Antonia Amorim, Michel-Ange Meffert, Arnaud Perrot, Corinne Dondelli, Lydie Benhamou, Dan |
author_sort | Blanié, Antonia |
collection | PubMed |
description | BACKGROUND: A serious game (SG) is a useful tool for nurse training. The objectives of this study were to assess validity evidence of a new SG designed to improve nurses’ ability to detect patient clinical deterioration. METHODS: The SG (LabForGames Warning) was developed through interaction between clinical and pedagogical experts and one developer. For the game study, consenting nurses were divided into three groups: nursing students (pre-graduate) (group S), recently graduated nurses (graduated < 2 years before the study) (group R) and expert nurses (graduated > 4 years before the study and working in an ICU) (group E). Each volunteer played three cases of the game (haemorrhage, brain trauma and obstructed intestinal tract). The validity evidence was assessed following Messick’s framework: content, response process (questionnaire, observational analysis), internal structure, relations to other variables (by scoring each case and measuring playing time) and consequences (a posteriori analysis). RESULTS: The content validity was supported by the game design produced by clinical, pedagogical and interprofessional experts in accordance with the French nurse training curriculum, literature review and pilot testing. Seventy-one nurses participated in the study: S (n = 25), R (n = 25) and E (n = 21). The content validity in all three cases was highly valued by group E. The response process evidence was supported by good security control. There was no significant difference in the three groups’ high rating of the game’s realism, satisfaction and educational value. All participants stated that their knowledge of the different steps of the clinical reasoning process had improved. Regarding the internal structure, the factor analysis showed a common source of variance between the steps of the clinical reasoning process and communication or the situational awareness errors made predominantly by students. No statistical difference was observed between groups regarding scores and playing time. A posteriori analysis of the results of final examinations assessing study-related topics found no significant difference between group S participants and students who did not participate in the study. CONCLUSION: While it appears that this SG cannot be used for summative assessment (score validity undemonstrated), it is positively valued as an educational tool. TRIAL REGISTRATION: ClinicalTrials.gov ID: NCT03092440 |
format | Online Article Text |
id | pubmed-7251894 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-72518942020-06-07 Assessing validity evidence for a serious game dedicated to patient clinical deterioration and communication Blanié, Antonia Amorim, Michel-Ange Meffert, Arnaud Perrot, Corinne Dondelli, Lydie Benhamou, Dan Adv Simul (Lond) Research BACKGROUND: A serious game (SG) is a useful tool for nurse training. The objectives of this study were to assess validity evidence of a new SG designed to improve nurses’ ability to detect patient clinical deterioration. METHODS: The SG (LabForGames Warning) was developed through interaction between clinical and pedagogical experts and one developer. For the game study, consenting nurses were divided into three groups: nursing students (pre-graduate) (group S), recently graduated nurses (graduated < 2 years before the study) (group R) and expert nurses (graduated > 4 years before the study and working in an ICU) (group E). Each volunteer played three cases of the game (haemorrhage, brain trauma and obstructed intestinal tract). The validity evidence was assessed following Messick’s framework: content, response process (questionnaire, observational analysis), internal structure, relations to other variables (by scoring each case and measuring playing time) and consequences (a posteriori analysis). RESULTS: The content validity was supported by the game design produced by clinical, pedagogical and interprofessional experts in accordance with the French nurse training curriculum, literature review and pilot testing. Seventy-one nurses participated in the study: S (n = 25), R (n = 25) and E (n = 21). The content validity in all three cases was highly valued by group E. The response process evidence was supported by good security control. There was no significant difference in the three groups’ high rating of the game’s realism, satisfaction and educational value. All participants stated that their knowledge of the different steps of the clinical reasoning process had improved. Regarding the internal structure, the factor analysis showed a common source of variance between the steps of the clinical reasoning process and communication or the situational awareness errors made predominantly by students. No statistical difference was observed between groups regarding scores and playing time. A posteriori analysis of the results of final examinations assessing study-related topics found no significant difference between group S participants and students who did not participate in the study. CONCLUSION: While it appears that this SG cannot be used for summative assessment (score validity undemonstrated), it is positively valued as an educational tool. TRIAL REGISTRATION: ClinicalTrials.gov ID: NCT03092440 BioMed Central 2020-05-27 /pmc/articles/PMC7251894/ /pubmed/32514382 http://dx.doi.org/10.1186/s41077-020-00123-3 Text en © The Author(s) 2020 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Blanié, Antonia Amorim, Michel-Ange Meffert, Arnaud Perrot, Corinne Dondelli, Lydie Benhamou, Dan Assessing validity evidence for a serious game dedicated to patient clinical deterioration and communication |
title | Assessing validity evidence for a serious game dedicated to patient clinical deterioration and communication |
title_full | Assessing validity evidence for a serious game dedicated to patient clinical deterioration and communication |
title_fullStr | Assessing validity evidence for a serious game dedicated to patient clinical deterioration and communication |
title_full_unstemmed | Assessing validity evidence for a serious game dedicated to patient clinical deterioration and communication |
title_short | Assessing validity evidence for a serious game dedicated to patient clinical deterioration and communication |
title_sort | assessing validity evidence for a serious game dedicated to patient clinical deterioration and communication |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7251894/ https://www.ncbi.nlm.nih.gov/pubmed/32514382 http://dx.doi.org/10.1186/s41077-020-00123-3 |
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