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Psychiatry gamification from blended learning models and efficacy of this program on students

BACKGROUND: New gamification technology with a detailed understanding of the goals and prospects, and with the help of game elements and techniques, leads to promotion of motivation and participation, and ultimately behavior change. Therefore, this study aimed to evaluate the implementation of a men...

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Detalles Bibliográficos
Autores principales: Mosalanejad, Leili, Abdollahifard, Saeed, Abdian, Tahereh
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Wolters Kluwer - Medknow 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7255577/
https://www.ncbi.nlm.nih.gov/pubmed/32490003
http://dx.doi.org/10.4103/jehp.jehp_352_19

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