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Introducing an Edge-Native Deep Learning Platform for Exergames
The recent advancements in the areas of computer vision and deep learning with the development of convolutional neural networks and the profusion of highly accurate general purpose pre-trained models, create new opportunities for the interaction of humans with systems and facilitate the development...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7256570/ http://dx.doi.org/10.1007/978-3-030-49186-4_8 |
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author | Pardos, Antonis Menychtas, Andreas Maglogiannis, Ilias |
author_facet | Pardos, Antonis Menychtas, Andreas Maglogiannis, Ilias |
author_sort | Pardos, Antonis |
collection | PubMed |
description | The recent advancements in the areas of computer vision and deep learning with the development of convolutional neural networks and the profusion of highly accurate general purpose pre-trained models, create new opportunities for the interaction of humans with systems and facilitate the development of advanced features for all types of platforms and applications. Research, consumer and industrial applications increasingly integrate deep learning frameworks into their operational flow, and as a result of the availability of high performance hardware (Computer Boards, GPUs, TPUs) also for individual consumers and home use, this functionality has been moved closer to the end-users, at the edge of the network. In this work, we exploit the aforementioned approaches and tools for the development of an edge-native platform for exergames, which includes innovative gameplay and features for the users. A prototype game was created using the platform that was deployed in the real-world scenario of a rehabilitation center. The proposed approach provides advanced user experience based on the automated, real-time pose and gesture detection, and in parallel maintains low-cost to enable wide adoption in multiple applications across domains and usage scenarios. |
format | Online Article Text |
id | pubmed-7256570 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
record_format | MEDLINE/PubMed |
spelling | pubmed-72565702020-05-29 Introducing an Edge-Native Deep Learning Platform for Exergames Pardos, Antonis Menychtas, Andreas Maglogiannis, Ilias Artificial Intelligence Applications and Innovations Article The recent advancements in the areas of computer vision and deep learning with the development of convolutional neural networks and the profusion of highly accurate general purpose pre-trained models, create new opportunities for the interaction of humans with systems and facilitate the development of advanced features for all types of platforms and applications. Research, consumer and industrial applications increasingly integrate deep learning frameworks into their operational flow, and as a result of the availability of high performance hardware (Computer Boards, GPUs, TPUs) also for individual consumers and home use, this functionality has been moved closer to the end-users, at the edge of the network. In this work, we exploit the aforementioned approaches and tools for the development of an edge-native platform for exergames, which includes innovative gameplay and features for the users. A prototype game was created using the platform that was deployed in the real-world scenario of a rehabilitation center. The proposed approach provides advanced user experience based on the automated, real-time pose and gesture detection, and in parallel maintains low-cost to enable wide adoption in multiple applications across domains and usage scenarios. 2020-05-06 /pmc/articles/PMC7256570/ http://dx.doi.org/10.1007/978-3-030-49186-4_8 Text en © IFIP International Federation for Information Processing 2020 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Article Pardos, Antonis Menychtas, Andreas Maglogiannis, Ilias Introducing an Edge-Native Deep Learning Platform for Exergames |
title | Introducing an Edge-Native Deep Learning Platform for Exergames |
title_full | Introducing an Edge-Native Deep Learning Platform for Exergames |
title_fullStr | Introducing an Edge-Native Deep Learning Platform for Exergames |
title_full_unstemmed | Introducing an Edge-Native Deep Learning Platform for Exergames |
title_short | Introducing an Edge-Native Deep Learning Platform for Exergames |
title_sort | introducing an edge-native deep learning platform for exergames |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7256570/ http://dx.doi.org/10.1007/978-3-030-49186-4_8 |
work_keys_str_mv | AT pardosantonis introducinganedgenativedeeplearningplatformforexergames AT menychtasandreas introducinganedgenativedeeplearningplatformforexergames AT maglogiannisilias introducinganedgenativedeeplearningplatformforexergames |