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Introducing an Edge-Native Deep Learning Platform for Exergames

The recent advancements in the areas of computer vision and deep learning with the development of convolutional neural networks and the profusion of highly accurate general purpose pre-trained models, create new opportunities for the interaction of humans with systems and facilitate the development...

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Detalles Bibliográficos
Autores principales: Pardos, Antonis, Menychtas, Andreas, Maglogiannis, Ilias
Formato: Online Artículo Texto
Lenguaje:English
Publicado: 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7256570/
http://dx.doi.org/10.1007/978-3-030-49186-4_8
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author Pardos, Antonis
Menychtas, Andreas
Maglogiannis, Ilias
author_facet Pardos, Antonis
Menychtas, Andreas
Maglogiannis, Ilias
author_sort Pardos, Antonis
collection PubMed
description The recent advancements in the areas of computer vision and deep learning with the development of convolutional neural networks and the profusion of highly accurate general purpose pre-trained models, create new opportunities for the interaction of humans with systems and facilitate the development of advanced features for all types of platforms and applications. Research, consumer and industrial applications increasingly integrate deep learning frameworks into their operational flow, and as a result of the availability of high performance hardware (Computer Boards, GPUs, TPUs) also for individual consumers and home use, this functionality has been moved closer to the end-users, at the edge of the network. In this work, we exploit the aforementioned approaches and tools for the development of an edge-native platform for exergames, which includes innovative gameplay and features for the users. A prototype game was created using the platform that was deployed in the real-world scenario of a rehabilitation center. The proposed approach provides advanced user experience based on the automated, real-time pose and gesture detection, and in parallel maintains low-cost to enable wide adoption in multiple applications across domains and usage scenarios.
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spelling pubmed-72565702020-05-29 Introducing an Edge-Native Deep Learning Platform for Exergames Pardos, Antonis Menychtas, Andreas Maglogiannis, Ilias Artificial Intelligence Applications and Innovations Article The recent advancements in the areas of computer vision and deep learning with the development of convolutional neural networks and the profusion of highly accurate general purpose pre-trained models, create new opportunities for the interaction of humans with systems and facilitate the development of advanced features for all types of platforms and applications. Research, consumer and industrial applications increasingly integrate deep learning frameworks into their operational flow, and as a result of the availability of high performance hardware (Computer Boards, GPUs, TPUs) also for individual consumers and home use, this functionality has been moved closer to the end-users, at the edge of the network. In this work, we exploit the aforementioned approaches and tools for the development of an edge-native platform for exergames, which includes innovative gameplay and features for the users. A prototype game was created using the platform that was deployed in the real-world scenario of a rehabilitation center. The proposed approach provides advanced user experience based on the automated, real-time pose and gesture detection, and in parallel maintains low-cost to enable wide adoption in multiple applications across domains and usage scenarios. 2020-05-06 /pmc/articles/PMC7256570/ http://dx.doi.org/10.1007/978-3-030-49186-4_8 Text en © IFIP International Federation for Information Processing 2020 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Article
Pardos, Antonis
Menychtas, Andreas
Maglogiannis, Ilias
Introducing an Edge-Native Deep Learning Platform for Exergames
title Introducing an Edge-Native Deep Learning Platform for Exergames
title_full Introducing an Edge-Native Deep Learning Platform for Exergames
title_fullStr Introducing an Edge-Native Deep Learning Platform for Exergames
title_full_unstemmed Introducing an Edge-Native Deep Learning Platform for Exergames
title_short Introducing an Edge-Native Deep Learning Platform for Exergames
title_sort introducing an edge-native deep learning platform for exergames
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7256570/
http://dx.doi.org/10.1007/978-3-030-49186-4_8
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