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The Association between Excessive Internet Gaming Behavior and Immersive Tendency, Mediated by Attention Deficit/Hyperactivity Disorder Symptoms, in Korean Male University Students

OBJECTIVE: Problematic online gaming (POG) and problematic Internet use (PIU) have become a serious public mental health problem, with Internet gaming disorder (IGD) included in “Conditions for further study” section of DSM-5. Although higher immersive tendency is observed in people affected by POG,...

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Autores principales: Jung, Dooyoung, Shim, Eun-jung, Park, Hyeonggyu, Lee, Kwanglo, Lee, Sangil, Kim, Eun-young, Chang, Jae Seung, Jeong, Seong-hoon, Kim, Yeni, Ahn, Yong Min, Hahm, Bong-jin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Korean Neuropsychiatric Association 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7265032/
https://www.ncbi.nlm.nih.gov/pubmed/32295328
http://dx.doi.org/10.30773/pi.2019.0173
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author Jung, Dooyoung
Shim, Eun-jung
Park, Hyeonggyu
Lee, Kwanglo
Lee, Sangil
Kim, Eun-young
Chang, Jae Seung
Jeong, Seong-hoon
Kim, Yeni
Ahn, Yong Min
Hahm, Bong-jin
author_facet Jung, Dooyoung
Shim, Eun-jung
Park, Hyeonggyu
Lee, Kwanglo
Lee, Sangil
Kim, Eun-young
Chang, Jae Seung
Jeong, Seong-hoon
Kim, Yeni
Ahn, Yong Min
Hahm, Bong-jin
author_sort Jung, Dooyoung
collection PubMed
description OBJECTIVE: Problematic online gaming (POG) and problematic Internet use (PIU) have become a serious public mental health problem, with Internet gaming disorder (IGD) included in “Conditions for further study” section of DSM-5. Although higher immersive tendency is observed in people affected by POG, little is known about the simultaneous effect of immersive tendency and its highly comorbid mental disorder, attention deficit/hyperactivity disorder (ADHD). This study aimed to assess the relationship between immersive tendency, ADHD, and IGD. METHODS: Cross-sectional interview study was conducted in Seoul, Korea with 51 male undergraduate students; 23 active gamers and 28 controls. RESULTS: Current ADHD symptoms showed partial mediation effect on the path of immersive tendency on POG and PIU. The mediation model with inattention explained variance in both POG and PIU better than other current ADHD symptom models (R(2)=69.2 in POG; 69.3 in PIU). Childhood ADHD symptoms models demonstrated mediation effect on both POG and PIU which explained less variance than current ADHD symptom models (R(2)=53.7 in POG; 52.1 in PIU). Current ADHD symptoms, especially inattention, appear to mediate the effect of immersive tendency on POG/PIU. CONCLUSION: Immersive tendencies may entail greater susceptibility to IGD, and comorbidity with ADHD may mediate the effect of immersive tendency on IGD.
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spelling pubmed-72650322020-06-10 The Association between Excessive Internet Gaming Behavior and Immersive Tendency, Mediated by Attention Deficit/Hyperactivity Disorder Symptoms, in Korean Male University Students Jung, Dooyoung Shim, Eun-jung Park, Hyeonggyu Lee, Kwanglo Lee, Sangil Kim, Eun-young Chang, Jae Seung Jeong, Seong-hoon Kim, Yeni Ahn, Yong Min Hahm, Bong-jin Psychiatry Investig Original Article OBJECTIVE: Problematic online gaming (POG) and problematic Internet use (PIU) have become a serious public mental health problem, with Internet gaming disorder (IGD) included in “Conditions for further study” section of DSM-5. Although higher immersive tendency is observed in people affected by POG, little is known about the simultaneous effect of immersive tendency and its highly comorbid mental disorder, attention deficit/hyperactivity disorder (ADHD). This study aimed to assess the relationship between immersive tendency, ADHD, and IGD. METHODS: Cross-sectional interview study was conducted in Seoul, Korea with 51 male undergraduate students; 23 active gamers and 28 controls. RESULTS: Current ADHD symptoms showed partial mediation effect on the path of immersive tendency on POG and PIU. The mediation model with inattention explained variance in both POG and PIU better than other current ADHD symptom models (R(2)=69.2 in POG; 69.3 in PIU). Childhood ADHD symptoms models demonstrated mediation effect on both POG and PIU which explained less variance than current ADHD symptom models (R(2)=53.7 in POG; 52.1 in PIU). Current ADHD symptoms, especially inattention, appear to mediate the effect of immersive tendency on POG/PIU. CONCLUSION: Immersive tendencies may entail greater susceptibility to IGD, and comorbidity with ADHD may mediate the effect of immersive tendency on IGD. Korean Neuropsychiatric Association 2020-05 2020-04-17 /pmc/articles/PMC7265032/ /pubmed/32295328 http://dx.doi.org/10.30773/pi.2019.0173 Text en Copyright © 2020 Korean Neuropsychiatric Association This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0/) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Article
Jung, Dooyoung
Shim, Eun-jung
Park, Hyeonggyu
Lee, Kwanglo
Lee, Sangil
Kim, Eun-young
Chang, Jae Seung
Jeong, Seong-hoon
Kim, Yeni
Ahn, Yong Min
Hahm, Bong-jin
The Association between Excessive Internet Gaming Behavior and Immersive Tendency, Mediated by Attention Deficit/Hyperactivity Disorder Symptoms, in Korean Male University Students
title The Association between Excessive Internet Gaming Behavior and Immersive Tendency, Mediated by Attention Deficit/Hyperactivity Disorder Symptoms, in Korean Male University Students
title_full The Association between Excessive Internet Gaming Behavior and Immersive Tendency, Mediated by Attention Deficit/Hyperactivity Disorder Symptoms, in Korean Male University Students
title_fullStr The Association between Excessive Internet Gaming Behavior and Immersive Tendency, Mediated by Attention Deficit/Hyperactivity Disorder Symptoms, in Korean Male University Students
title_full_unstemmed The Association between Excessive Internet Gaming Behavior and Immersive Tendency, Mediated by Attention Deficit/Hyperactivity Disorder Symptoms, in Korean Male University Students
title_short The Association between Excessive Internet Gaming Behavior and Immersive Tendency, Mediated by Attention Deficit/Hyperactivity Disorder Symptoms, in Korean Male University Students
title_sort association between excessive internet gaming behavior and immersive tendency, mediated by attention deficit/hyperactivity disorder symptoms, in korean male university students
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7265032/
https://www.ncbi.nlm.nih.gov/pubmed/32295328
http://dx.doi.org/10.30773/pi.2019.0173
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