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Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review
BACKGROUND: Vaccine hesitancy is a growing threat to population health, and effective interventions are needed to reduce its frequency. Digital gamification is a promising new approach to tackle this public health issue. OBJECTIVE: The purpose of this scoping review was to assess the amount and qual...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7265110/ https://www.ncbi.nlm.nih.gov/pubmed/32348271 http://dx.doi.org/10.2196/16983 |
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author | Montagni, Ilaria Mabchour, Inass Tzourio, Christophe |
author_facet | Montagni, Ilaria Mabchour, Inass Tzourio, Christophe |
author_sort | Montagni, Ilaria |
collection | PubMed |
description | BACKGROUND: Vaccine hesitancy is a growing threat to population health, and effective interventions are needed to reduce its frequency. Digital gamification is a promising new approach to tackle this public health issue. OBJECTIVE: The purpose of this scoping review was to assess the amount and quality of outcomes in studies evaluating gamified digital tools created to increase vaccine knowledge and uptake. METHODS: We searched for peer-reviewed articles published between July 2009 and August 2019 in PubMed, Google Scholar, Journal of Medical Internet Research, PsycINFO, PsycARTICLES, Psychology and Behavioral Sciences Collection, and SocINDEX. Studies were coded by author, year of publication, country, journal, research design, sample size and characteristics, type of vaccine, theory used, game content, game modality, gamification element(s), data analysis, type of outcomes, and mean quality score. Outcomes were synthesized through the textual narrative synthesis method. RESULTS: A total of 7 articles met the inclusion criteria and were critically reviewed. Game modalities and gamification elements were diverse, but role play and a reward system were present in all studies. These articles included a mixture of randomized controlled trials, quasi-experimental studies, and studies comprising quantitative and qualitative measures. The majority of the studies were theory-driven. All the identified gamified digital tools were highly appreciated for their usability and were effective in increasing awareness of vaccine benefits and motivation for vaccine uptake. CONCLUSIONS: Despite the relative paucity of studies on this topic, this scoping review suggests that digital gamification has strong potential for increasing vaccination knowledge and, eventually, vaccination coverage. |
format | Online Article Text |
id | pubmed-7265110 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-72651102020-06-05 Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review Montagni, Ilaria Mabchour, Inass Tzourio, Christophe JMIR Serious Games Review BACKGROUND: Vaccine hesitancy is a growing threat to population health, and effective interventions are needed to reduce its frequency. Digital gamification is a promising new approach to tackle this public health issue. OBJECTIVE: The purpose of this scoping review was to assess the amount and quality of outcomes in studies evaluating gamified digital tools created to increase vaccine knowledge and uptake. METHODS: We searched for peer-reviewed articles published between July 2009 and August 2019 in PubMed, Google Scholar, Journal of Medical Internet Research, PsycINFO, PsycARTICLES, Psychology and Behavioral Sciences Collection, and SocINDEX. Studies were coded by author, year of publication, country, journal, research design, sample size and characteristics, type of vaccine, theory used, game content, game modality, gamification element(s), data analysis, type of outcomes, and mean quality score. Outcomes were synthesized through the textual narrative synthesis method. RESULTS: A total of 7 articles met the inclusion criteria and were critically reviewed. Game modalities and gamification elements were diverse, but role play and a reward system were present in all studies. These articles included a mixture of randomized controlled trials, quasi-experimental studies, and studies comprising quantitative and qualitative measures. The majority of the studies were theory-driven. All the identified gamified digital tools were highly appreciated for their usability and were effective in increasing awareness of vaccine benefits and motivation for vaccine uptake. CONCLUSIONS: Despite the relative paucity of studies on this topic, this scoping review suggests that digital gamification has strong potential for increasing vaccination knowledge and, eventually, vaccination coverage. JMIR Publications 2020-05-18 /pmc/articles/PMC7265110/ /pubmed/32348271 http://dx.doi.org/10.2196/16983 Text en ©Ilaria Montagni, Inass Mabchour, Christophe Tzourio. Originally published in JMIR Serious Games (http://games.jmir.org), 18.05.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Review Montagni, Ilaria Mabchour, Inass Tzourio, Christophe Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review |
title | Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review |
title_full | Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review |
title_fullStr | Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review |
title_full_unstemmed | Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review |
title_short | Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review |
title_sort | digital gamification to enhance vaccine knowledge and uptake: scoping review |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7265110/ https://www.ncbi.nlm.nih.gov/pubmed/32348271 http://dx.doi.org/10.2196/16983 |
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