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The effect of Virtual Reality on evoked potentials following painful electrical stimuli and subjective pain
Background: Virtual reality (VR) has been shown to reduce pain, however outcome parameters of previous studies have primarily been of a subjective nature and susceptible to bias. This study investigated the effect of VR on cortical processing of evoked potentials (EPs) and subjectively reported pain...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7270181/ https://www.ncbi.nlm.nih.gov/pubmed/32494060 http://dx.doi.org/10.1038/s41598-020-66035-4 |
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author | Lier, E. J. Oosterman, J. M. Assmann, R. de Vries, M. van Goor, H. |
author_facet | Lier, E. J. Oosterman, J. M. Assmann, R. de Vries, M. van Goor, H. |
author_sort | Lier, E. J. |
collection | PubMed |
description | Background: Virtual reality (VR) has been shown to reduce pain, however outcome parameters of previous studies have primarily been of a subjective nature and susceptible to bias. This study investigated the effect of VR on cortical processing of evoked potentials (EPs) and subjectively reported pain. Additionally, we explored whether subjects’ demographic and personal characteristics modulated the effect of VR analgesia. Methods: Three VR conditions were compared in a randomized cross-over study of 30 healthy volunteers: Passive VR (i.e. no interaction possible with the virtual world), active VR (interactive virtual environment) and no VR (black screen). Subjects received noxious electrical stimuli at random intervals during all conditions. EPs, recorded at Cz, were extracted time locked to stimuli. Pain scores were reported after each condition. Results: Active VR significantly decreased pain scores and amplitudes of N1 and P3. Passive VR had no analgesic effect. Age was significantly correlated to pain scores, with older subjects demonstrating larger effects of VR. Gender, game experience, and susceptibility for immersion, did not influence VR analgesia. Conclusion: Active VR decreases pre-perceptual and perceptual brain activity following painful electrical stimuli, corresponding with reduced pain experience. VR has potential to serve as a non-pharmacologic treatment for pain, particularly in elderly patients. |
format | Online Article Text |
id | pubmed-7270181 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-72701812020-06-05 The effect of Virtual Reality on evoked potentials following painful electrical stimuli and subjective pain Lier, E. J. Oosterman, J. M. Assmann, R. de Vries, M. van Goor, H. Sci Rep Article Background: Virtual reality (VR) has been shown to reduce pain, however outcome parameters of previous studies have primarily been of a subjective nature and susceptible to bias. This study investigated the effect of VR on cortical processing of evoked potentials (EPs) and subjectively reported pain. Additionally, we explored whether subjects’ demographic and personal characteristics modulated the effect of VR analgesia. Methods: Three VR conditions were compared in a randomized cross-over study of 30 healthy volunteers: Passive VR (i.e. no interaction possible with the virtual world), active VR (interactive virtual environment) and no VR (black screen). Subjects received noxious electrical stimuli at random intervals during all conditions. EPs, recorded at Cz, were extracted time locked to stimuli. Pain scores were reported after each condition. Results: Active VR significantly decreased pain scores and amplitudes of N1 and P3. Passive VR had no analgesic effect. Age was significantly correlated to pain scores, with older subjects demonstrating larger effects of VR. Gender, game experience, and susceptibility for immersion, did not influence VR analgesia. Conclusion: Active VR decreases pre-perceptual and perceptual brain activity following painful electrical stimuli, corresponding with reduced pain experience. VR has potential to serve as a non-pharmacologic treatment for pain, particularly in elderly patients. Nature Publishing Group UK 2020-06-03 /pmc/articles/PMC7270181/ /pubmed/32494060 http://dx.doi.org/10.1038/s41598-020-66035-4 Text en © The Author(s) 2020 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Article Lier, E. J. Oosterman, J. M. Assmann, R. de Vries, M. van Goor, H. The effect of Virtual Reality on evoked potentials following painful electrical stimuli and subjective pain |
title | The effect of Virtual Reality on evoked potentials following painful electrical stimuli and subjective pain |
title_full | The effect of Virtual Reality on evoked potentials following painful electrical stimuli and subjective pain |
title_fullStr | The effect of Virtual Reality on evoked potentials following painful electrical stimuli and subjective pain |
title_full_unstemmed | The effect of Virtual Reality on evoked potentials following painful electrical stimuli and subjective pain |
title_short | The effect of Virtual Reality on evoked potentials following painful electrical stimuli and subjective pain |
title_sort | effect of virtual reality on evoked potentials following painful electrical stimuli and subjective pain |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7270181/ https://www.ncbi.nlm.nih.gov/pubmed/32494060 http://dx.doi.org/10.1038/s41598-020-66035-4 |
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