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Ordinal Graph-Based Games

The graphical, hypergraphical and polymatrix games frameworks provide concise representations of non-cooperative normal-form games involving many agents. In these graph-based games, agents interact in simultaneous local subgames with the agents which are their neighbors in a graph. Recently, ordinal...

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Detalles Bibliográficos
Autores principales: Azzabi, Arij, Ben Amor, Nahla, Fargier, Hélène, Sabbadin, Régis
Formato: Online Artículo Texto
Lenguaje:English
Publicado: 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7274311/
http://dx.doi.org/10.1007/978-3-030-50146-4_21
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author Azzabi, Arij
Ben Amor, Nahla
Fargier, Hélène
Sabbadin, Régis
author_facet Azzabi, Arij
Ben Amor, Nahla
Fargier, Hélène
Sabbadin, Régis
author_sort Azzabi, Arij
collection PubMed
description The graphical, hypergraphical and polymatrix games frameworks provide concise representations of non-cooperative normal-form games involving many agents. In these graph-based games, agents interact in simultaneous local subgames with the agents which are their neighbors in a graph. Recently, ordinal normal form games have been proposed as a framework for game theory where agents’ utilities are ordinal. This paper presents the first definition of Ordinal Graphical Games (OGG), Ordinal Hypergraphical Games (OHG), and Ordinal Polymatrix Games (OPG). We show that, as for classical graph-based games, determining whether a pure NE exists is also NP-hard. We propose an original CSP model to decide their existence and compute them. Then, a polynomial-time algorithm to compute possibilistic mixed equilibria for graph-based games is proposed. Finally, the experimental study is dedicated to test our proposed solution concepts for ordinal graph-based games.
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spelling pubmed-72743112020-06-05 Ordinal Graph-Based Games Azzabi, Arij Ben Amor, Nahla Fargier, Hélène Sabbadin, Régis Information Processing and Management of Uncertainty in Knowledge-Based Systems Article The graphical, hypergraphical and polymatrix games frameworks provide concise representations of non-cooperative normal-form games involving many agents. In these graph-based games, agents interact in simultaneous local subgames with the agents which are their neighbors in a graph. Recently, ordinal normal form games have been proposed as a framework for game theory where agents’ utilities are ordinal. This paper presents the first definition of Ordinal Graphical Games (OGG), Ordinal Hypergraphical Games (OHG), and Ordinal Polymatrix Games (OPG). We show that, as for classical graph-based games, determining whether a pure NE exists is also NP-hard. We propose an original CSP model to decide their existence and compute them. Then, a polynomial-time algorithm to compute possibilistic mixed equilibria for graph-based games is proposed. Finally, the experimental study is dedicated to test our proposed solution concepts for ordinal graph-based games. 2020-05-18 /pmc/articles/PMC7274311/ http://dx.doi.org/10.1007/978-3-030-50146-4_21 Text en © Springer Nature Switzerland AG 2020 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Article
Azzabi, Arij
Ben Amor, Nahla
Fargier, Hélène
Sabbadin, Régis
Ordinal Graph-Based Games
title Ordinal Graph-Based Games
title_full Ordinal Graph-Based Games
title_fullStr Ordinal Graph-Based Games
title_full_unstemmed Ordinal Graph-Based Games
title_short Ordinal Graph-Based Games
title_sort ordinal graph-based games
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7274311/
http://dx.doi.org/10.1007/978-3-030-50146-4_21
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