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Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom
Recently, there has been a proliferation of technopedagogical practices, based on the application of active teaching and learning processes through the use of information and communication technologies (ICT). The main objective of this work is to analyse the impact of training action through the use...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7277744/ https://www.ncbi.nlm.nih.gov/pubmed/32455778 http://dx.doi.org/10.3390/ijerph17103637 |
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author | Moreno-Guerrero, Antonio-José Alonso García, Santiago Ramos Navas-Parejo, Magdalena Campos-Soto, María Natalia Gómez García, Gerardo |
author_facet | Moreno-Guerrero, Antonio-José Alonso García, Santiago Ramos Navas-Parejo, Magdalena Campos-Soto, María Natalia Gómez García, Gerardo |
author_sort | Moreno-Guerrero, Antonio-José |
collection | PubMed |
description | Recently, there has been a proliferation of technopedagogical practices, based on the application of active teaching and learning processes through the use of information and communication technologies (ICT). The main objective of this work is to analyse the impact of training action through the use of augmented reality in physical education for the development and acquisition of spatial orientation, as opposed to more traditional training based on the exhibition method. The methodology developed is quantitative, through a quasi-experimental design post-test in 140 high school students in the field of physical education. The results indicate that all of the dimensions show a very high, significant relationship. The greatest difference in average is observed in motivation. In contrast, the smallest difference, although significant, is observed in the grades given by the teachers themselves. It can be concluded that the method of teaching through augmented reality is effective in teaching high school students in the subject of physical education, especially for the acquisition of spatially oriented content. |
format | Online Article Text |
id | pubmed-7277744 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-72777442020-06-12 Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom Moreno-Guerrero, Antonio-José Alonso García, Santiago Ramos Navas-Parejo, Magdalena Campos-Soto, María Natalia Gómez García, Gerardo Int J Environ Res Public Health Article Recently, there has been a proliferation of technopedagogical practices, based on the application of active teaching and learning processes through the use of information and communication technologies (ICT). The main objective of this work is to analyse the impact of training action through the use of augmented reality in physical education for the development and acquisition of spatial orientation, as opposed to more traditional training based on the exhibition method. The methodology developed is quantitative, through a quasi-experimental design post-test in 140 high school students in the field of physical education. The results indicate that all of the dimensions show a very high, significant relationship. The greatest difference in average is observed in motivation. In contrast, the smallest difference, although significant, is observed in the grades given by the teachers themselves. It can be concluded that the method of teaching through augmented reality is effective in teaching high school students in the subject of physical education, especially for the acquisition of spatially oriented content. MDPI 2020-05-21 2020-05 /pmc/articles/PMC7277744/ /pubmed/32455778 http://dx.doi.org/10.3390/ijerph17103637 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Moreno-Guerrero, Antonio-José Alonso García, Santiago Ramos Navas-Parejo, Magdalena Campos-Soto, María Natalia Gómez García, Gerardo Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom |
title | Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom |
title_full | Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom |
title_fullStr | Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom |
title_full_unstemmed | Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom |
title_short | Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom |
title_sort | augmented reality as a resource for improving learning in the physical education classroom |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7277744/ https://www.ncbi.nlm.nih.gov/pubmed/32455778 http://dx.doi.org/10.3390/ijerph17103637 |
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