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Motion capture-based animated characters for the study of speech–gesture integration
Digitally animated characters are promising tools in research studying how we integrate information from speech and visual sources such as gestures because they allow specific gesture features to be manipulated in isolation. We present an approach combining motion capture and 3D-animated characters...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7280344/ https://www.ncbi.nlm.nih.gov/pubmed/31823225 http://dx.doi.org/10.3758/s13428-019-01319-w |
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author | Nirme, Jens Haake, Magnus Gulz, Agneta Gullberg, Marianne |
author_facet | Nirme, Jens Haake, Magnus Gulz, Agneta Gullberg, Marianne |
author_sort | Nirme, Jens |
collection | PubMed |
description | Digitally animated characters are promising tools in research studying how we integrate information from speech and visual sources such as gestures because they allow specific gesture features to be manipulated in isolation. We present an approach combining motion capture and 3D-animated characters that allows us to manipulate natural individual gesture strokes for experimental purposes, for example to temporally shift and present gestures in ecologically valid sequences. We exemplify how such stimuli can be used in an experiment investigating implicit detection of speech–gesture (a) synchrony, and discuss the general applicability of the workflow for research in this domain. |
format | Online Article Text |
id | pubmed-7280344 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-72803442020-06-15 Motion capture-based animated characters for the study of speech–gesture integration Nirme, Jens Haake, Magnus Gulz, Agneta Gullberg, Marianne Behav Res Methods Article Digitally animated characters are promising tools in research studying how we integrate information from speech and visual sources such as gestures because they allow specific gesture features to be manipulated in isolation. We present an approach combining motion capture and 3D-animated characters that allows us to manipulate natural individual gesture strokes for experimental purposes, for example to temporally shift and present gestures in ecologically valid sequences. We exemplify how such stimuli can be used in an experiment investigating implicit detection of speech–gesture (a) synchrony, and discuss the general applicability of the workflow for research in this domain. Springer US 2019-12-10 2020 /pmc/articles/PMC7280344/ /pubmed/31823225 http://dx.doi.org/10.3758/s13428-019-01319-w Text en © The Author(s) 2019 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Article Nirme, Jens Haake, Magnus Gulz, Agneta Gullberg, Marianne Motion capture-based animated characters for the study of speech–gesture integration |
title | Motion capture-based animated characters for the study of speech–gesture integration |
title_full | Motion capture-based animated characters for the study of speech–gesture integration |
title_fullStr | Motion capture-based animated characters for the study of speech–gesture integration |
title_full_unstemmed | Motion capture-based animated characters for the study of speech–gesture integration |
title_short | Motion capture-based animated characters for the study of speech–gesture integration |
title_sort | motion capture-based animated characters for the study of speech–gesture integration |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7280344/ https://www.ncbi.nlm.nih.gov/pubmed/31823225 http://dx.doi.org/10.3758/s13428-019-01319-w |
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