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Motion capture-based animated characters for the study of speech–gesture integration

Digitally animated characters are promising tools in research studying how we integrate information from speech and visual sources such as gestures because they allow specific gesture features to be manipulated in isolation. We present an approach combining motion capture and 3D-animated characters...

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Detalles Bibliográficos
Autores principales: Nirme, Jens, Haake, Magnus, Gulz, Agneta, Gullberg, Marianne
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7280344/
https://www.ncbi.nlm.nih.gov/pubmed/31823225
http://dx.doi.org/10.3758/s13428-019-01319-w
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author Nirme, Jens
Haake, Magnus
Gulz, Agneta
Gullberg, Marianne
author_facet Nirme, Jens
Haake, Magnus
Gulz, Agneta
Gullberg, Marianne
author_sort Nirme, Jens
collection PubMed
description Digitally animated characters are promising tools in research studying how we integrate information from speech and visual sources such as gestures because they allow specific gesture features to be manipulated in isolation. We present an approach combining motion capture and 3D-animated characters that allows us to manipulate natural individual gesture strokes for experimental purposes, for example to temporally shift and present gestures in ecologically valid sequences. We exemplify how such stimuli can be used in an experiment investigating implicit detection of speech–gesture (a) synchrony, and discuss the general applicability of the workflow for research in this domain.
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spelling pubmed-72803442020-06-15 Motion capture-based animated characters for the study of speech–gesture integration Nirme, Jens Haake, Magnus Gulz, Agneta Gullberg, Marianne Behav Res Methods Article Digitally animated characters are promising tools in research studying how we integrate information from speech and visual sources such as gestures because they allow specific gesture features to be manipulated in isolation. We present an approach combining motion capture and 3D-animated characters that allows us to manipulate natural individual gesture strokes for experimental purposes, for example to temporally shift and present gestures in ecologically valid sequences. We exemplify how such stimuli can be used in an experiment investigating implicit detection of speech–gesture (a) synchrony, and discuss the general applicability of the workflow for research in this domain. Springer US 2019-12-10 2020 /pmc/articles/PMC7280344/ /pubmed/31823225 http://dx.doi.org/10.3758/s13428-019-01319-w Text en © The Author(s) 2019 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Nirme, Jens
Haake, Magnus
Gulz, Agneta
Gullberg, Marianne
Motion capture-based animated characters for the study of speech–gesture integration
title Motion capture-based animated characters for the study of speech–gesture integration
title_full Motion capture-based animated characters for the study of speech–gesture integration
title_fullStr Motion capture-based animated characters for the study of speech–gesture integration
title_full_unstemmed Motion capture-based animated characters for the study of speech–gesture integration
title_short Motion capture-based animated characters for the study of speech–gesture integration
title_sort motion capture-based animated characters for the study of speech–gesture integration
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7280344/
https://www.ncbi.nlm.nih.gov/pubmed/31823225
http://dx.doi.org/10.3758/s13428-019-01319-w
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