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Research on Head-Mounted Virtual Reality and Computational Thinking Experiments to Improve the Learning Effect of AIoT Maker Course: Case of Earthquake Relief Scenes

In this study, the head-mounted virtual reality (VR) technology is adpoted for computational thinking teaching in the AIoT Maker course teaching. The earthquake relief situation is designed in the VR in the course scenario, because in the context of situational thinking, pre-emptive training in the...

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Autores principales: Chen, Shih-Yeh, Lai, Ying-Hsun, Lin, Yu-Shan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7283519/
https://www.ncbi.nlm.nih.gov/pubmed/32581963
http://dx.doi.org/10.3389/fpsyg.2020.01164
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author Chen, Shih-Yeh
Lai, Ying-Hsun
Lin, Yu-Shan
author_facet Chen, Shih-Yeh
Lai, Ying-Hsun
Lin, Yu-Shan
author_sort Chen, Shih-Yeh
collection PubMed
description In this study, the head-mounted virtual reality (VR) technology is adpoted for computational thinking teaching in the AIoT Maker course teaching. The earthquake relief situation is designed in the VR in the course scenario, because in the context of situational thinking, pre-emptive training in the face of emergency disasters has been conducted through observation meetings or training courses. Through listening to lecturers or experienced personnel to share experiences, students often have a harder time thinking about real scenes and it is harder to think creatively how to design with the emergency disaster response. In view of this, this research will combine the development and evaluation of earthquake relief training courses for head-mounted VR and computational thinking experiments to explore the use of VR and computational thinking experiments to drive students to create ideas for real disaster relief scenarios. Through computational thinking, students think about different script situations and discuss in each scene to find a suitable maker design of the AIoT project. Finally, this study combined with its modular space program training to develop students’ programming skills. According to the experiment, this study is able to strength students’ practical learning motivation, and follow-up employ ability training for course learning.
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spelling pubmed-72835192020-06-23 Research on Head-Mounted Virtual Reality and Computational Thinking Experiments to Improve the Learning Effect of AIoT Maker Course: Case of Earthquake Relief Scenes Chen, Shih-Yeh Lai, Ying-Hsun Lin, Yu-Shan Front Psychol Psychology In this study, the head-mounted virtual reality (VR) technology is adpoted for computational thinking teaching in the AIoT Maker course teaching. The earthquake relief situation is designed in the VR in the course scenario, because in the context of situational thinking, pre-emptive training in the face of emergency disasters has been conducted through observation meetings or training courses. Through listening to lecturers or experienced personnel to share experiences, students often have a harder time thinking about real scenes and it is harder to think creatively how to design with the emergency disaster response. In view of this, this research will combine the development and evaluation of earthquake relief training courses for head-mounted VR and computational thinking experiments to explore the use of VR and computational thinking experiments to drive students to create ideas for real disaster relief scenarios. Through computational thinking, students think about different script situations and discuss in each scene to find a suitable maker design of the AIoT project. Finally, this study combined with its modular space program training to develop students’ programming skills. According to the experiment, this study is able to strength students’ practical learning motivation, and follow-up employ ability training for course learning. Frontiers Media S.A. 2020-06-03 /pmc/articles/PMC7283519/ /pubmed/32581963 http://dx.doi.org/10.3389/fpsyg.2020.01164 Text en Copyright © 2020 Chen, Lai and Lin. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Chen, Shih-Yeh
Lai, Ying-Hsun
Lin, Yu-Shan
Research on Head-Mounted Virtual Reality and Computational Thinking Experiments to Improve the Learning Effect of AIoT Maker Course: Case of Earthquake Relief Scenes
title Research on Head-Mounted Virtual Reality and Computational Thinking Experiments to Improve the Learning Effect of AIoT Maker Course: Case of Earthquake Relief Scenes
title_full Research on Head-Mounted Virtual Reality and Computational Thinking Experiments to Improve the Learning Effect of AIoT Maker Course: Case of Earthquake Relief Scenes
title_fullStr Research on Head-Mounted Virtual Reality and Computational Thinking Experiments to Improve the Learning Effect of AIoT Maker Course: Case of Earthquake Relief Scenes
title_full_unstemmed Research on Head-Mounted Virtual Reality and Computational Thinking Experiments to Improve the Learning Effect of AIoT Maker Course: Case of Earthquake Relief Scenes
title_short Research on Head-Mounted Virtual Reality and Computational Thinking Experiments to Improve the Learning Effect of AIoT Maker Course: Case of Earthquake Relief Scenes
title_sort research on head-mounted virtual reality and computational thinking experiments to improve the learning effect of aiot maker course: case of earthquake relief scenes
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7283519/
https://www.ncbi.nlm.nih.gov/pubmed/32581963
http://dx.doi.org/10.3389/fpsyg.2020.01164
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