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A Serious Game Approach to Improve Food Behavior in Families—A Pilot Study
The objective of this pilot study was to investigate the effect of a specially developed serious game to improve food behavior in families with children aged 5–13 years using mixed methods. Fourteen families were randomized into a game-group and a non-game-group and divided into age groups (game-chi...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7284603/ https://www.ncbi.nlm.nih.gov/pubmed/32423006 http://dx.doi.org/10.3390/nu12051415 |
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author | Skouw, Sigrid Suldrup, Anja Olsen, Annemarie |
author_facet | Skouw, Sigrid Suldrup, Anja Olsen, Annemarie |
author_sort | Skouw, Sigrid |
collection | PubMed |
description | The objective of this pilot study was to investigate the effect of a specially developed serious game to improve food behavior in families with children aged 5–13 years using mixed methods. Fourteen families were randomized into a game-group and a non-game-group and divided into age groups (game-children (GC), game-parents (GP), non-game-children (nGC), and non-game-parents (nGP)). The families completed a baseline test, a three-week intervention period with or without a game element, and a follow-up test. Qualitative results showed a positive change in food behavior in all families. Quantitative results mainly showed an effect in food neophobia as a decrease was seen in all groups; however, it was only significant (p < 0.05) in three groups (GP, nGC, nGP). No changes were seen in willingness to taste, and only limited changes in liking and number of words used to describe the stimuli. In conclusion, qualitative results showed positive change in the children’s food behavior in most families, indicating a positive effect of performing tastings and tasks together as a family—regardless of the presence of a game element. However, this was not as clear in the quantitative data, indicating that current quantitative tools are less suited to measure complex concepts like willingness to taste. |
format | Online Article Text |
id | pubmed-7284603 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-72846032020-06-19 A Serious Game Approach to Improve Food Behavior in Families—A Pilot Study Skouw, Sigrid Suldrup, Anja Olsen, Annemarie Nutrients Article The objective of this pilot study was to investigate the effect of a specially developed serious game to improve food behavior in families with children aged 5–13 years using mixed methods. Fourteen families were randomized into a game-group and a non-game-group and divided into age groups (game-children (GC), game-parents (GP), non-game-children (nGC), and non-game-parents (nGP)). The families completed a baseline test, a three-week intervention period with or without a game element, and a follow-up test. Qualitative results showed a positive change in food behavior in all families. Quantitative results mainly showed an effect in food neophobia as a decrease was seen in all groups; however, it was only significant (p < 0.05) in three groups (GP, nGC, nGP). No changes were seen in willingness to taste, and only limited changes in liking and number of words used to describe the stimuli. In conclusion, qualitative results showed positive change in the children’s food behavior in most families, indicating a positive effect of performing tastings and tasks together as a family—regardless of the presence of a game element. However, this was not as clear in the quantitative data, indicating that current quantitative tools are less suited to measure complex concepts like willingness to taste. MDPI 2020-05-14 /pmc/articles/PMC7284603/ /pubmed/32423006 http://dx.doi.org/10.3390/nu12051415 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Skouw, Sigrid Suldrup, Anja Olsen, Annemarie A Serious Game Approach to Improve Food Behavior in Families—A Pilot Study |
title | A Serious Game Approach to Improve Food Behavior in Families—A Pilot Study |
title_full | A Serious Game Approach to Improve Food Behavior in Families—A Pilot Study |
title_fullStr | A Serious Game Approach to Improve Food Behavior in Families—A Pilot Study |
title_full_unstemmed | A Serious Game Approach to Improve Food Behavior in Families—A Pilot Study |
title_short | A Serious Game Approach to Improve Food Behavior in Families—A Pilot Study |
title_sort | serious game approach to improve food behavior in families—a pilot study |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7284603/ https://www.ncbi.nlm.nih.gov/pubmed/32423006 http://dx.doi.org/10.3390/nu12051415 |
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