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Relationship between the experience of online game genre and high risk of Internet gaming disorder in Korean adolescents
OBJECTIVES: This study examined the association between high risk of Internet gaming disorder (IGD) and online game genres used by adolescents. METHODS: The data derived from the baseline data of the Internet user Cohort for Unbiased Recognition of gaming disorder in Early Adolescence. A total 1,532...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Korean Society of Epidemiology
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7285446/ https://www.ncbi.nlm.nih.gov/pubmed/32272007 http://dx.doi.org/10.4178/epih.e2020016 |
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author | Han, Hyunho Jeong, Hyunsuk Jo, Sun-Jin Son, Hye Jung Yim, Hyeon Woo |
author_facet | Han, Hyunho Jeong, Hyunsuk Jo, Sun-Jin Son, Hye Jung Yim, Hyeon Woo |
author_sort | Han, Hyunho |
collection | PubMed |
description | OBJECTIVES: This study examined the association between high risk of Internet gaming disorder (IGD) and online game genres used by adolescents. METHODS: The data derived from the baseline data of the Internet user Cohort for Unbiased Recognition of gaming disorder in Early Adolescence. A total 1,532 middle school students who use online games included. The participants reported the names of the online games they used during the past year. Game genres were categorized into role playing games (RPGs), shooting, multiplayer online battle arena (MOBA), simulation, arcade, sports and action games. The risk of IGD was measured using the Internet Gaming Use-Elicited symptom Screen. The relationship between the experience of online game genre and high risk of IGD was analyzed using multiple logistic regression model. RESULTS: The game time of a student was longer if he or she had an experience of RPGs, shooting games, MOBA games, simulation games, and action games. The direct and independent association between high risk of IGD in adolescents and the genres of RPGs, simulation games and MOBA were found to be odds ratios 1.52 (95% confidence interval [CI], 1.03 to 2.26); 1.59 (95% CI, 1.03 to 2.45); and 1.51 (95% CI, 1.03 to 2.21), respectively after adjusted the potential confounding variables and the use of other online game genres. CONCLUSIONS: The present cross-sectional study has found an association between online game genres and the risk of IGD in adolescents attending a school. A cohort study should verify the causal association in future. |
format | Online Article Text |
id | pubmed-7285446 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Korean Society of Epidemiology |
record_format | MEDLINE/PubMed |
spelling | pubmed-72854462020-06-19 Relationship between the experience of online game genre and high risk of Internet gaming disorder in Korean adolescents Han, Hyunho Jeong, Hyunsuk Jo, Sun-Jin Son, Hye Jung Yim, Hyeon Woo Epidemiol Health Original Article OBJECTIVES: This study examined the association between high risk of Internet gaming disorder (IGD) and online game genres used by adolescents. METHODS: The data derived from the baseline data of the Internet user Cohort for Unbiased Recognition of gaming disorder in Early Adolescence. A total 1,532 middle school students who use online games included. The participants reported the names of the online games they used during the past year. Game genres were categorized into role playing games (RPGs), shooting, multiplayer online battle arena (MOBA), simulation, arcade, sports and action games. The risk of IGD was measured using the Internet Gaming Use-Elicited symptom Screen. The relationship between the experience of online game genre and high risk of IGD was analyzed using multiple logistic regression model. RESULTS: The game time of a student was longer if he or she had an experience of RPGs, shooting games, MOBA games, simulation games, and action games. The direct and independent association between high risk of IGD in adolescents and the genres of RPGs, simulation games and MOBA were found to be odds ratios 1.52 (95% confidence interval [CI], 1.03 to 2.26); 1.59 (95% CI, 1.03 to 2.45); and 1.51 (95% CI, 1.03 to 2.21), respectively after adjusted the potential confounding variables and the use of other online game genres. CONCLUSIONS: The present cross-sectional study has found an association between online game genres and the risk of IGD in adolescents attending a school. A cohort study should verify the causal association in future. Korean Society of Epidemiology 2020-04-07 /pmc/articles/PMC7285446/ /pubmed/32272007 http://dx.doi.org/10.4178/epih.e2020016 Text en ©2020, Korean Society of Epidemiology This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Original Article Han, Hyunho Jeong, Hyunsuk Jo, Sun-Jin Son, Hye Jung Yim, Hyeon Woo Relationship between the experience of online game genre and high risk of Internet gaming disorder in Korean adolescents |
title | Relationship between the experience of online game genre and high risk of Internet gaming disorder in Korean adolescents |
title_full | Relationship between the experience of online game genre and high risk of Internet gaming disorder in Korean adolescents |
title_fullStr | Relationship between the experience of online game genre and high risk of Internet gaming disorder in Korean adolescents |
title_full_unstemmed | Relationship between the experience of online game genre and high risk of Internet gaming disorder in Korean adolescents |
title_short | Relationship between the experience of online game genre and high risk of Internet gaming disorder in Korean adolescents |
title_sort | relationship between the experience of online game genre and high risk of internet gaming disorder in korean adolescents |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7285446/ https://www.ncbi.nlm.nih.gov/pubmed/32272007 http://dx.doi.org/10.4178/epih.e2020016 |
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