Cargando…
Impression Curve as a New Tool in the Study of Visual Diversity of Computer Game Levels for Individual Phases of the Design Process
Impression curve is a widely used method in urban and landscape design to assess visual diversity of the space. In these studies, the method is applied for game level design. The goal of conducted research was the analysis of space perception in successive design phases related to the process of gam...
Autores principales: | , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
2020
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7302554/ http://dx.doi.org/10.1007/978-3-030-50426-7_39 |
_version_ | 1783547870212784128 |
---|---|
author | Andrzejczak, Jarosław Osowicz, Marta Szrajber, Rafał |
author_facet | Andrzejczak, Jarosław Osowicz, Marta Szrajber, Rafał |
author_sort | Andrzejczak, Jarosław |
collection | PubMed |
description | Impression curve is a widely used method in urban and landscape design to assess visual diversity of the space. In these studies, the method is applied for game level design. The goal of conducted research was the analysis of space perception in successive design phases related to the process of game environment formation. Next steps of the design process define the space burdened with more and more information. It aims to evaluate if initial assumptions, made by a designer at the beginning of the designing process, are maintained with the increase in the number of details and the content of locations. These studies are also a background for research in automation of visual diversity assessment. This, in turn, is related to making a player focused and interested during a gameplay, by the means of space defining an action scene. By applying a method from domain of urban planning and architecture in human-computer interaction (HCI) studies related to virtual space, we show that both - defining the surroundings and its impact on recipient - are subject to the same rules in either case. |
format | Online Article Text |
id | pubmed-7302554 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
record_format | MEDLINE/PubMed |
spelling | pubmed-73025542020-06-19 Impression Curve as a New Tool in the Study of Visual Diversity of Computer Game Levels for Individual Phases of the Design Process Andrzejczak, Jarosław Osowicz, Marta Szrajber, Rafał Computational Science – ICCS 2020 Article Impression curve is a widely used method in urban and landscape design to assess visual diversity of the space. In these studies, the method is applied for game level design. The goal of conducted research was the analysis of space perception in successive design phases related to the process of game environment formation. Next steps of the design process define the space burdened with more and more information. It aims to evaluate if initial assumptions, made by a designer at the beginning of the designing process, are maintained with the increase in the number of details and the content of locations. These studies are also a background for research in automation of visual diversity assessment. This, in turn, is related to making a player focused and interested during a gameplay, by the means of space defining an action scene. By applying a method from domain of urban planning and architecture in human-computer interaction (HCI) studies related to virtual space, we show that both - defining the surroundings and its impact on recipient - are subject to the same rules in either case. 2020-05-25 /pmc/articles/PMC7302554/ http://dx.doi.org/10.1007/978-3-030-50426-7_39 Text en © Springer Nature Switzerland AG 2020 This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Article Andrzejczak, Jarosław Osowicz, Marta Szrajber, Rafał Impression Curve as a New Tool in the Study of Visual Diversity of Computer Game Levels for Individual Phases of the Design Process |
title | Impression Curve as a New Tool in the Study of Visual Diversity of Computer Game Levels for Individual Phases of the Design Process |
title_full | Impression Curve as a New Tool in the Study of Visual Diversity of Computer Game Levels for Individual Phases of the Design Process |
title_fullStr | Impression Curve as a New Tool in the Study of Visual Diversity of Computer Game Levels for Individual Phases of the Design Process |
title_full_unstemmed | Impression Curve as a New Tool in the Study of Visual Diversity of Computer Game Levels for Individual Phases of the Design Process |
title_short | Impression Curve as a New Tool in the Study of Visual Diversity of Computer Game Levels for Individual Phases of the Design Process |
title_sort | impression curve as a new tool in the study of visual diversity of computer game levels for individual phases of the design process |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7302554/ http://dx.doi.org/10.1007/978-3-030-50426-7_39 |
work_keys_str_mv | AT andrzejczakjarosław impressioncurveasanewtoolinthestudyofvisualdiversityofcomputergamelevelsforindividualphasesofthedesignprocess AT osowiczmarta impressioncurveasanewtoolinthestudyofvisualdiversityofcomputergamelevelsforindividualphasesofthedesignprocess AT szrajberrafał impressioncurveasanewtoolinthestudyofvisualdiversityofcomputergamelevelsforindividualphasesofthedesignprocess |