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Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education

PURPOSE: This study aims to analyze the effects of a flipped and gamified program on the autonomy, competence, relation with others, satisfaction/enjoyment, intrinsic and extrinsic motivation, and boredom of students of Physical Education. METHOD: The study used a control group and an experimental g...

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Autores principales: Segura-Robles, Adrián, Fuentes-Cabrera, Arturo, Parra-González, María Elena, López-Belmonte, Jesús
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7303505/
https://www.ncbi.nlm.nih.gov/pubmed/32595557
http://dx.doi.org/10.3389/fpsyg.2020.01103
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author Segura-Robles, Adrián
Fuentes-Cabrera, Arturo
Parra-González, María Elena
López-Belmonte, Jesús
author_facet Segura-Robles, Adrián
Fuentes-Cabrera, Arturo
Parra-González, María Elena
López-Belmonte, Jesús
author_sort Segura-Robles, Adrián
collection PubMed
description PURPOSE: This study aims to analyze the effects of a flipped and gamified program on the autonomy, competence, relation with others, satisfaction/enjoyment, intrinsic and extrinsic motivation, and boredom of students of Physical Education. METHOD: The study used a control group and an experimental group to compare pretest and posttest data in both of them. Instruments used were the Basic Psychological Needs in Exercise Scale, Sport Motivation Scale, and Sport Satisfaction Instrument, all of them validated in academic literature. RESULTS: On one hand, data indicated that autonomy has been increased with the application of these teaching methodologies. On the other hand, students’ satisfaction, enjoyment, and intrinsic motivation have improved based on the interaction with gamification and flipped learning. Finally, with all dimensions, it seems that academic performance has been improved, although not in a significative way. DISCUSSION/CONCLUSION: Results of the study provide to educational researchers valuable information for a better understanding of how flipped learning and gamification influence personal performance of Physical Education students.
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spelling pubmed-73035052020-06-26 Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education Segura-Robles, Adrián Fuentes-Cabrera, Arturo Parra-González, María Elena López-Belmonte, Jesús Front Psychol Psychology PURPOSE: This study aims to analyze the effects of a flipped and gamified program on the autonomy, competence, relation with others, satisfaction/enjoyment, intrinsic and extrinsic motivation, and boredom of students of Physical Education. METHOD: The study used a control group and an experimental group to compare pretest and posttest data in both of them. Instruments used were the Basic Psychological Needs in Exercise Scale, Sport Motivation Scale, and Sport Satisfaction Instrument, all of them validated in academic literature. RESULTS: On one hand, data indicated that autonomy has been increased with the application of these teaching methodologies. On the other hand, students’ satisfaction, enjoyment, and intrinsic motivation have improved based on the interaction with gamification and flipped learning. Finally, with all dimensions, it seems that academic performance has been improved, although not in a significative way. DISCUSSION/CONCLUSION: Results of the study provide to educational researchers valuable information for a better understanding of how flipped learning and gamification influence personal performance of Physical Education students. Frontiers Media S.A. 2020-06-12 /pmc/articles/PMC7303505/ /pubmed/32595557 http://dx.doi.org/10.3389/fpsyg.2020.01103 Text en Copyright © 2020 Segura-Robles, Fuentes-Cabrera, Parra-González and López-Belmonte. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Segura-Robles, Adrián
Fuentes-Cabrera, Arturo
Parra-González, María Elena
López-Belmonte, Jesús
Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education
title Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education
title_full Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education
title_fullStr Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education
title_full_unstemmed Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education
title_short Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education
title_sort effects on personal factors through flipped learning and gamification as combined methodologies in secondary education
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7303505/
https://www.ncbi.nlm.nih.gov/pubmed/32595557
http://dx.doi.org/10.3389/fpsyg.2020.01103
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