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Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education

PURPOSE: This study aims to analyze the effects of a flipped and gamified program on the autonomy, competence, relation with others, satisfaction/enjoyment, intrinsic and extrinsic motivation, and boredom of students of Physical Education. METHOD: The study used a control group and an experimental g...

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Detalles Bibliográficos
Autores principales: Segura-Robles, Adrián, Fuentes-Cabrera, Arturo, Parra-González, María Elena, López-Belmonte, Jesús
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7303505/
https://www.ncbi.nlm.nih.gov/pubmed/32595557
http://dx.doi.org/10.3389/fpsyg.2020.01103