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Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education
PURPOSE: This study aims to analyze the effects of a flipped and gamified program on the autonomy, competence, relation with others, satisfaction/enjoyment, intrinsic and extrinsic motivation, and boredom of students of Physical Education. METHOD: The study used a control group and an experimental g...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7303505/ https://www.ncbi.nlm.nih.gov/pubmed/32595557 http://dx.doi.org/10.3389/fpsyg.2020.01103 |