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A Multimodal Analysis Combining Behavioral Experiments and Survey-Based Methods to Assess the Cognitive Effect of Video Game Playing: Good or Evil?

This study aims to bridge the gap between the discrepant views of existing studies in different modalities on the cognitive effect of video game play. To this end, we conducted a set of tests with different modalities within each participant: (1) Self-Reports Analyses (SRA) consisting of five popula...

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Detalles Bibliográficos
Autores principales: Jeong, Ji Hyeok, Park, Hyun-Jung, Yeo, Sang-Hoon, Kim, Hyungmin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7308934/
https://www.ncbi.nlm.nih.gov/pubmed/32517096
http://dx.doi.org/10.3390/s20113219

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