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Feasibility of a Home-Based Tablet App for Dexterity Training in Multiple Sclerosis: Usability Study

BACKGROUND: Persons with multiple sclerosis (MS) often experience dexterous difficulties during the performance of activities of daily living, such as fastening buttons, handling coins, or writing, therefore impacting their health-related quality of life. Mobile health (mHealth) solutions, such as t...

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Autores principales: van Beek, Judith Jantine Willemijn, van Wegen, Erwin Everardus Henri, Rietberg, Marc Berend, Nyffeler, Thomas, Bohlhalter, Stephan, Kamm, Christian Philipp, Nef, Tobias, Vanbellingen, Tim
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7312262/
https://www.ncbi.nlm.nih.gov/pubmed/32515747
http://dx.doi.org/10.2196/18204
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author van Beek, Judith Jantine Willemijn
van Wegen, Erwin Everardus Henri
Rietberg, Marc Berend
Nyffeler, Thomas
Bohlhalter, Stephan
Kamm, Christian Philipp
Nef, Tobias
Vanbellingen, Tim
author_facet van Beek, Judith Jantine Willemijn
van Wegen, Erwin Everardus Henri
Rietberg, Marc Berend
Nyffeler, Thomas
Bohlhalter, Stephan
Kamm, Christian Philipp
Nef, Tobias
Vanbellingen, Tim
author_sort van Beek, Judith Jantine Willemijn
collection PubMed
description BACKGROUND: Persons with multiple sclerosis (MS) often experience dexterous difficulties during the performance of activities of daily living, such as fastening buttons, handling coins, or writing, therefore impacting their health-related quality of life. Mobile health (mHealth) solutions, such as tablet apps, may be used to train impaired dexterous skills. The feasibility of a tablet app–based dexterity home-based intervention in MS (TAD-MS) has not been explored yet in persons with MS. OBJECTIVE: The aim of this pilot study was to evaluate the feasibility and usability of home-based dexterity training with a tablet app in both persons with MS and healthy subjects. METHODS: A total of 9 persons with MS, aged 35-71 years, with an Expanded Disability Status Scale score between 2 and 7.5, performed the TAD-MS for 4 weeks, five times a week, with each training session lasting approximately 30 minutes. Participants’ impaired dexterity was measured by the Nine-Hole Peg Test. A total of 10 age-matched healthy subjects also tested and rated the usability of the app. Outcome measures were the adherence rate as well as usability measured by the System Usability Scale and a Custom User Engagement Questionnaire (CUEQ). RESULTS: High feasibility of the tablet app–based dexterity training program was shown by a 97% adherence rate to the training protocol (ie, mean 19.4/20 sessions completed, SD 0.8). High system usability scores (ie, mean 85.39%, SD 11.67) and overall high scores given in the CUEQ (ie, mean 8.2/10, SD 1.4) further point to high usability of the app. Neither demographic variables nor dexterity levels affected the use of the app. CONCLUSIONS: This pilot study is the first to demonstrate high feasibility and usability of a new tablet app–based dexterity home-based training program among both persons with MS and healthy individuals. Whether this kind of training improves dexterity will need to be evaluated in a randomized controlled trial.
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spelling pubmed-73122622020-07-14 Feasibility of a Home-Based Tablet App for Dexterity Training in Multiple Sclerosis: Usability Study van Beek, Judith Jantine Willemijn van Wegen, Erwin Everardus Henri Rietberg, Marc Berend Nyffeler, Thomas Bohlhalter, Stephan Kamm, Christian Philipp Nef, Tobias Vanbellingen, Tim JMIR Mhealth Uhealth Original Paper BACKGROUND: Persons with multiple sclerosis (MS) often experience dexterous difficulties during the performance of activities of daily living, such as fastening buttons, handling coins, or writing, therefore impacting their health-related quality of life. Mobile health (mHealth) solutions, such as tablet apps, may be used to train impaired dexterous skills. The feasibility of a tablet app–based dexterity home-based intervention in MS (TAD-MS) has not been explored yet in persons with MS. OBJECTIVE: The aim of this pilot study was to evaluate the feasibility and usability of home-based dexterity training with a tablet app in both persons with MS and healthy subjects. METHODS: A total of 9 persons with MS, aged 35-71 years, with an Expanded Disability Status Scale score between 2 and 7.5, performed the TAD-MS for 4 weeks, five times a week, with each training session lasting approximately 30 minutes. Participants’ impaired dexterity was measured by the Nine-Hole Peg Test. A total of 10 age-matched healthy subjects also tested and rated the usability of the app. Outcome measures were the adherence rate as well as usability measured by the System Usability Scale and a Custom User Engagement Questionnaire (CUEQ). RESULTS: High feasibility of the tablet app–based dexterity training program was shown by a 97% adherence rate to the training protocol (ie, mean 19.4/20 sessions completed, SD 0.8). High system usability scores (ie, mean 85.39%, SD 11.67) and overall high scores given in the CUEQ (ie, mean 8.2/10, SD 1.4) further point to high usability of the app. Neither demographic variables nor dexterity levels affected the use of the app. CONCLUSIONS: This pilot study is the first to demonstrate high feasibility and usability of a new tablet app–based dexterity home-based training program among both persons with MS and healthy individuals. Whether this kind of training improves dexterity will need to be evaluated in a randomized controlled trial. JMIR Publications 2020-06-09 /pmc/articles/PMC7312262/ /pubmed/32515747 http://dx.doi.org/10.2196/18204 Text en ©Judith Jantine Willemijn van Beek, Erwin Everardus Henri van Wegen, Marc Berend Rietberg, Thomas Nyffeler, Stephan Bohlhalter, Christian Philipp Kamm, Tobias Nef, Tim Vanbellingen. Originally published in JMIR mHealth and uHealth (http://mhealth.jmir.org), 09.06.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR mHealth and uHealth, is properly cited. The complete bibliographic information, a link to the original publication on http://mhealth.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
van Beek, Judith Jantine Willemijn
van Wegen, Erwin Everardus Henri
Rietberg, Marc Berend
Nyffeler, Thomas
Bohlhalter, Stephan
Kamm, Christian Philipp
Nef, Tobias
Vanbellingen, Tim
Feasibility of a Home-Based Tablet App for Dexterity Training in Multiple Sclerosis: Usability Study
title Feasibility of a Home-Based Tablet App for Dexterity Training in Multiple Sclerosis: Usability Study
title_full Feasibility of a Home-Based Tablet App for Dexterity Training in Multiple Sclerosis: Usability Study
title_fullStr Feasibility of a Home-Based Tablet App for Dexterity Training in Multiple Sclerosis: Usability Study
title_full_unstemmed Feasibility of a Home-Based Tablet App for Dexterity Training in Multiple Sclerosis: Usability Study
title_short Feasibility of a Home-Based Tablet App for Dexterity Training in Multiple Sclerosis: Usability Study
title_sort feasibility of a home-based tablet app for dexterity training in multiple sclerosis: usability study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7312262/
https://www.ncbi.nlm.nih.gov/pubmed/32515747
http://dx.doi.org/10.2196/18204
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