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Adaptation and Validation of the Scale of Types of Users in Gamification with the Spanish Adolescent Population

The video game has been one of the phenomena with the greatest impact on the entire social fabric, and especially among young people. Therefore, it is essential to understand the interaction between the players and the video game itself. However, few instruments have been designed to assess the type...

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Detalles Bibliográficos
Autores principales: Manzano-León, Ana, Camacho-Lazarraga, Pablo, Guerrero-Puerta, Miguel A., Guerrero-Puerta, Laura, Alias, Antonio, Trigueros, Rubén, Aguilar-Parra, José M.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7312632/
https://www.ncbi.nlm.nih.gov/pubmed/32532149
http://dx.doi.org/10.3390/ijerph17114157
Descripción
Sumario:The video game has been one of the phenomena with the greatest impact on the entire social fabric, and especially among young people. Therefore, it is essential to understand the interaction between the players and the video game itself. However, few instruments have been designed to assess the types of players in the adolescent population. Therefore, the purpose of this study was to validate the Gamification User Types Hexad Scale for the Spanish adolescent population. The sample of participants consisted of 1345 adolescents between the ages of 13 and 18. To evaluate the psychometric properties of the scale, a confirmatory factor analysis and a multi-group analysis of invariance by sex were performed. The results provide evidence of a valid and reliable six-factor instrument to measure the types of players in the Spanish adolescent population, regardless of their sex.