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Improving the Intensive Care Patient Experience With Virtual Reality—A Feasibility Study

OBJECTIVES: Patients’ stays in the ICU are often characterized by prolonged immobility, sedation, disrupted sleep, and extended periods of pain, which put ICU patients at greater risk for ICU-acquired weakness and delirium-related mortality. The aim of this study was to evaluate the feasibility and...

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Autores principales: Ong, Triton L., Ruppert, Matthew M., Akbar, Maisha, Rashidi, Parisa, Ozrazgat-Baslanti, Tezcan, Bihorac, Azra, Suvajdzic, Marko
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Wolters Kluwer Health 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7314318/
https://www.ncbi.nlm.nih.gov/pubmed/32695991
http://dx.doi.org/10.1097/CCE.0000000000000122
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author Ong, Triton L.
Ruppert, Matthew M.
Akbar, Maisha
Rashidi, Parisa
Ozrazgat-Baslanti, Tezcan
Bihorac, Azra
Suvajdzic, Marko
author_facet Ong, Triton L.
Ruppert, Matthew M.
Akbar, Maisha
Rashidi, Parisa
Ozrazgat-Baslanti, Tezcan
Bihorac, Azra
Suvajdzic, Marko
author_sort Ong, Triton L.
collection PubMed
description OBJECTIVES: Patients’ stays in the ICU are often characterized by prolonged immobility, sedation, disrupted sleep, and extended periods of pain, which put ICU patients at greater risk for ICU-acquired weakness and delirium-related mortality. The aim of this study was to evaluate the feasibility and efficacy of using meditative virtual reality to improve the hospital experience of ICU patients. DESIGN: Final report of prospective observational trial. SETTING: Surgical and trauma ICUs of the University of Florida Health, an academic hospital. PATIENTS: Fifty-nine nonintubated adult ICU patients without delirium at recruitment. INTERVENTIONS: Patients were exposed to sessions of commercially available meditative virtual reality applications focused on calmness and relaxation, performed once daily for up to 7 days. MEASUREMENTS AND MAIN RESULTS: Outcome measures included pain level, pain medication administration, anxiety, depression, sleep quality, heart rate, respiratory rate, blood pressure, delirium status, and patient ratings of the virtual reality system. Comparisons were made using paired t tests and mixed models. The virtual reality meditative intervention improved patients’ ICU experience with reduced levels of anxiety and depression; however, there was no evidence that virtual reality had significant effects on physiologic measures, pain, or sleep. CONCLUSIONS: The use of meditative virtual reality technology in the ICU was easily implemented and well-received by patients.
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spelling pubmed-73143182020-06-25 Improving the Intensive Care Patient Experience With Virtual Reality—A Feasibility Study Ong, Triton L. Ruppert, Matthew M. Akbar, Maisha Rashidi, Parisa Ozrazgat-Baslanti, Tezcan Bihorac, Azra Suvajdzic, Marko Crit Care Explor Original Clinical Report OBJECTIVES: Patients’ stays in the ICU are often characterized by prolonged immobility, sedation, disrupted sleep, and extended periods of pain, which put ICU patients at greater risk for ICU-acquired weakness and delirium-related mortality. The aim of this study was to evaluate the feasibility and efficacy of using meditative virtual reality to improve the hospital experience of ICU patients. DESIGN: Final report of prospective observational trial. SETTING: Surgical and trauma ICUs of the University of Florida Health, an academic hospital. PATIENTS: Fifty-nine nonintubated adult ICU patients without delirium at recruitment. INTERVENTIONS: Patients were exposed to sessions of commercially available meditative virtual reality applications focused on calmness and relaxation, performed once daily for up to 7 days. MEASUREMENTS AND MAIN RESULTS: Outcome measures included pain level, pain medication administration, anxiety, depression, sleep quality, heart rate, respiratory rate, blood pressure, delirium status, and patient ratings of the virtual reality system. Comparisons were made using paired t tests and mixed models. The virtual reality meditative intervention improved patients’ ICU experience with reduced levels of anxiety and depression; however, there was no evidence that virtual reality had significant effects on physiologic measures, pain, or sleep. CONCLUSIONS: The use of meditative virtual reality technology in the ICU was easily implemented and well-received by patients. Wolters Kluwer Health 2020-06-08 /pmc/articles/PMC7314318/ /pubmed/32695991 http://dx.doi.org/10.1097/CCE.0000000000000122 Text en Copyright © 2020 The Authors. Published by Wolters Kluwer Health, Inc. on behalf of the Society of Critical Care Medicine. This is an open-access article distributed under the terms of the Creative Commons Attribution-Non Commercial-No Derivatives License 4.0 (CCBY-NC-ND) (http://creativecommons.org/licenses/by-nc-nd/4.0/) , where it is permissible to download and share the work provided it is properly cited. The work cannot be changed in any way or used commercially without permission from the journal.
spellingShingle Original Clinical Report
Ong, Triton L.
Ruppert, Matthew M.
Akbar, Maisha
Rashidi, Parisa
Ozrazgat-Baslanti, Tezcan
Bihorac, Azra
Suvajdzic, Marko
Improving the Intensive Care Patient Experience With Virtual Reality—A Feasibility Study
title Improving the Intensive Care Patient Experience With Virtual Reality—A Feasibility Study
title_full Improving the Intensive Care Patient Experience With Virtual Reality—A Feasibility Study
title_fullStr Improving the Intensive Care Patient Experience With Virtual Reality—A Feasibility Study
title_full_unstemmed Improving the Intensive Care Patient Experience With Virtual Reality—A Feasibility Study
title_short Improving the Intensive Care Patient Experience With Virtual Reality—A Feasibility Study
title_sort improving the intensive care patient experience with virtual reality—a feasibility study
topic Original Clinical Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7314318/
https://www.ncbi.nlm.nih.gov/pubmed/32695991
http://dx.doi.org/10.1097/CCE.0000000000000122
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