Cargando…
Gamifying Parenting Education Using an App Developed for Pacific and Other New Zealand Families (Play Kindly): Qualitative Study
BACKGROUND: Play Kindly is a gamified animated app designed to address common behavioral problems in childhood. The interface is designed to appeal to Pacific people, a population group with a higher risk of developing clinically significant behavioral problems than most other ethnic groups in New Z...
Autores principales: | Mairs, Rebecca A, Bekker, Marthinus J, Patolo, Tony, Hopkins, Sarah A, Cowley-Malcolm, Esther T, Perese, Lana M, Sundborn, Gerhard B, Merry, Sally N |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2020
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7315361/ https://www.ncbi.nlm.nih.gov/pubmed/32519973 http://dx.doi.org/10.2196/15647 |
Ejemplares similares
-
Gamifying CBT to deliver emotional health treatment to young people on smartphones
por: Christie, Grant I., et al.
Publicado: (2019) -
Train vs. Play: Evaluating the Effects of Gamified and Non-Gamified Wheelchair Skills Training Using Virtual Reality
por: Zorzi, Chantal, et al.
Publicado: (2023) -
A Mobile App Delivering a Gamified Battery of Cognitive Tests Designed for Repeated Play (OU Brainwave): App Design and Cohort Study
por: Thirkettle, Martin, et al.
Publicado: (2018) -
Latent factors on the design and adoption of gamified apps in primary education
por: Vázquez-Cano, Esteban, et al.
Publicado: (2023) -
The Design and Relevance of a Computerized Gamified Depression Therapy Program for Indigenous Māori Adolescents
por: Shepherd, Matthew, et al.
Publicado: (2015)