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Using Geocaching to Promote Active Aging: Qualitative Study

BACKGROUND: Over the past few years, the development of technologies supporting active aging has been increasing. Among the activities that promote physical exercise by using technologies is geocaching—a treasure hunt of sorts in which participants use a receiver GPS to hide or find real or virtual...

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Detalles Bibliográficos
Autores principales: Fornasini, Silvia, Dianti, Marco, Bacchiega, Alessandro, Forti, Stefano, Conforti, Diego
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7317631/
https://www.ncbi.nlm.nih.gov/pubmed/32525486
http://dx.doi.org/10.2196/15339
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author Fornasini, Silvia
Dianti, Marco
Bacchiega, Alessandro
Forti, Stefano
Conforti, Diego
author_facet Fornasini, Silvia
Dianti, Marco
Bacchiega, Alessandro
Forti, Stefano
Conforti, Diego
author_sort Fornasini, Silvia
collection PubMed
description BACKGROUND: Over the past few years, the development of technologies supporting active aging has been increasing. Among the activities that promote physical exercise by using technologies is geocaching—a treasure hunt of sorts in which participants use a receiver GPS to hide or find real or virtual objects. Although this activity is particularly suited to the promotion of healthy lifestyles in older people, geocaching remains to be unexplored in this area. OBJECTIVE: This study aimed to investigate the effectiveness of activities combining geocaching and self-tracking technologies to promote active aging, evaluate the usability of technologies, and explore the ways in which technologies have been integrated in the organizational context under examination to determine the user experience of participants. METHODS: A group of individuals aged 65 years and older (N=14) attending a senior center managed by a social cooperative was involved in the study. Some of them created the geocaching contents, and others, split into 2 teams, participated in the game. Each participant was given a pedometer bracelet and the geocaching app. The steps taken by individual participants along with the number of caches found by each group translated into team scores. RESULTS: The main results of the study were as follows: (1) activities in favor of active aging that involve the use of new technologies can foster the participation of elderly people; in particular, adding gamification to self-tracking can be a valid strategy to promote physical exercise among the elderly; (2) for this to happen, involvement of older people firsthand is crucial, and there must be a focus on their active involvement and empowerment in every phase of the project; and (3) the mediation of conflicts and competition that arise from the gamification could only take place because of the strong support of the organization in the form of social workers. CONCLUSIONS: The results show that promoting active aging through technologies requires more effort than simply using these tools; it requires a wider process that involves an articulated organizational network with heterogeneous actors, technologies, and relations.
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spelling pubmed-73176312020-07-01 Using Geocaching to Promote Active Aging: Qualitative Study Fornasini, Silvia Dianti, Marco Bacchiega, Alessandro Forti, Stefano Conforti, Diego J Med Internet Res Original Paper BACKGROUND: Over the past few years, the development of technologies supporting active aging has been increasing. Among the activities that promote physical exercise by using technologies is geocaching—a treasure hunt of sorts in which participants use a receiver GPS to hide or find real or virtual objects. Although this activity is particularly suited to the promotion of healthy lifestyles in older people, geocaching remains to be unexplored in this area. OBJECTIVE: This study aimed to investigate the effectiveness of activities combining geocaching and self-tracking technologies to promote active aging, evaluate the usability of technologies, and explore the ways in which technologies have been integrated in the organizational context under examination to determine the user experience of participants. METHODS: A group of individuals aged 65 years and older (N=14) attending a senior center managed by a social cooperative was involved in the study. Some of them created the geocaching contents, and others, split into 2 teams, participated in the game. Each participant was given a pedometer bracelet and the geocaching app. The steps taken by individual participants along with the number of caches found by each group translated into team scores. RESULTS: The main results of the study were as follows: (1) activities in favor of active aging that involve the use of new technologies can foster the participation of elderly people; in particular, adding gamification to self-tracking can be a valid strategy to promote physical exercise among the elderly; (2) for this to happen, involvement of older people firsthand is crucial, and there must be a focus on their active involvement and empowerment in every phase of the project; and (3) the mediation of conflicts and competition that arise from the gamification could only take place because of the strong support of the organization in the form of social workers. CONCLUSIONS: The results show that promoting active aging through technologies requires more effort than simply using these tools; it requires a wider process that involves an articulated organizational network with heterogeneous actors, technologies, and relations. JMIR Publications 2020-06-11 /pmc/articles/PMC7317631/ /pubmed/32525486 http://dx.doi.org/10.2196/15339 Text en ©Silvia Fornasini, Marco Dianti, Alessandro Bacchiega, Stefano Forti, Diego Conforti. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 11.06.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on http://www.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Fornasini, Silvia
Dianti, Marco
Bacchiega, Alessandro
Forti, Stefano
Conforti, Diego
Using Geocaching to Promote Active Aging: Qualitative Study
title Using Geocaching to Promote Active Aging: Qualitative Study
title_full Using Geocaching to Promote Active Aging: Qualitative Study
title_fullStr Using Geocaching to Promote Active Aging: Qualitative Study
title_full_unstemmed Using Geocaching to Promote Active Aging: Qualitative Study
title_short Using Geocaching to Promote Active Aging: Qualitative Study
title_sort using geocaching to promote active aging: qualitative study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7317631/
https://www.ncbi.nlm.nih.gov/pubmed/32525486
http://dx.doi.org/10.2196/15339
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