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Age-Associated Capacity to Progress When Playing Cognitive Mobile Games: Ecological Retrospective Observational Study
BACKGROUND: The decline of cognitive function is an important issue related to aging. Over the last few years, numerous mobile apps have been developed to challenge the brain with cognitive exercises; however, little is currently known about how age influences capacity for performance improvement wh...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7320308/ https://www.ncbi.nlm.nih.gov/pubmed/32530432 http://dx.doi.org/10.2196/17121 |
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author | Bonnechère, Bruno Bier, Jean-Christophe Van Hove, Olivier Sheldon, Sally Samadoulougou, Sékou Kirakoya-Samadoulougou, Fati Klass, Malgorzata |
author_facet | Bonnechère, Bruno Bier, Jean-Christophe Van Hove, Olivier Sheldon, Sally Samadoulougou, Sékou Kirakoya-Samadoulougou, Fati Klass, Malgorzata |
author_sort | Bonnechère, Bruno |
collection | PubMed |
description | BACKGROUND: The decline of cognitive function is an important issue related to aging. Over the last few years, numerous mobile apps have been developed to challenge the brain with cognitive exercises; however, little is currently known about how age influences capacity for performance improvement when playing cognitive mobile games. OBJECTIVE: The objective of this study was to analyze the score data of cognitive mobile games over a period of 100 gaming sessions to determine age-related learning ability for new cognitive tasks by measuring the level of score improvement achieved by participants of different ages. METHODS: Scores from 9000 individuals of different ages for 7 cognitive mobile games over 100 gaming sessions were analyzed. Scores from the first session were compared between age groups using one-way analysis of variance. Mixed models were subsequently used to investigate the progression of scores over 100 sessions. RESULTS: Statistically significant differences were found between age groups for the initial scores of 6 of the 7 games (linear trend, P<.001). Cognitive mobile game scores increased for all participants (P<.001) suggesting that all participants were able to improve their performance. The rate of improvement was, however, strongly influenced by the age of the participant with slower progression for older participants (P<.001). CONCLUSIONS: This study provides evidence to support two interesting insights—cognitive mobile game scores appear to be sensitive to the changes in cognitive ability that occur with advancing age; therefore, these games could be a convenient way to monitor cognitive function over long-term follow-up, and users who train with the cognitive mobile games improve regardless of age. |
format | Online Article Text |
id | pubmed-7320308 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-73203082020-07-01 Age-Associated Capacity to Progress When Playing Cognitive Mobile Games: Ecological Retrospective Observational Study Bonnechère, Bruno Bier, Jean-Christophe Van Hove, Olivier Sheldon, Sally Samadoulougou, Sékou Kirakoya-Samadoulougou, Fati Klass, Malgorzata JMIR Serious Games Original Paper BACKGROUND: The decline of cognitive function is an important issue related to aging. Over the last few years, numerous mobile apps have been developed to challenge the brain with cognitive exercises; however, little is currently known about how age influences capacity for performance improvement when playing cognitive mobile games. OBJECTIVE: The objective of this study was to analyze the score data of cognitive mobile games over a period of 100 gaming sessions to determine age-related learning ability for new cognitive tasks by measuring the level of score improvement achieved by participants of different ages. METHODS: Scores from 9000 individuals of different ages for 7 cognitive mobile games over 100 gaming sessions were analyzed. Scores from the first session were compared between age groups using one-way analysis of variance. Mixed models were subsequently used to investigate the progression of scores over 100 sessions. RESULTS: Statistically significant differences were found between age groups for the initial scores of 6 of the 7 games (linear trend, P<.001). Cognitive mobile game scores increased for all participants (P<.001) suggesting that all participants were able to improve their performance. The rate of improvement was, however, strongly influenced by the age of the participant with slower progression for older participants (P<.001). CONCLUSIONS: This study provides evidence to support two interesting insights—cognitive mobile game scores appear to be sensitive to the changes in cognitive ability that occur with advancing age; therefore, these games could be a convenient way to monitor cognitive function over long-term follow-up, and users who train with the cognitive mobile games improve regardless of age. JMIR Publications 2020-06-12 /pmc/articles/PMC7320308/ /pubmed/32530432 http://dx.doi.org/10.2196/17121 Text en ©Bruno Bonnechère, Jean-Christophe Bier, Olivier Van Hove, Sally Sheldon, Sékou Samadoulougou, Fati Kirakoya-Samadoulougou, Malgorzata Klass. Originally published in JMIR Serious Games (http://games.jmir.org), 12.06.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Bonnechère, Bruno Bier, Jean-Christophe Van Hove, Olivier Sheldon, Sally Samadoulougou, Sékou Kirakoya-Samadoulougou, Fati Klass, Malgorzata Age-Associated Capacity to Progress When Playing Cognitive Mobile Games: Ecological Retrospective Observational Study |
title | Age-Associated Capacity to Progress When Playing Cognitive Mobile Games: Ecological Retrospective Observational Study |
title_full | Age-Associated Capacity to Progress When Playing Cognitive Mobile Games: Ecological Retrospective Observational Study |
title_fullStr | Age-Associated Capacity to Progress When Playing Cognitive Mobile Games: Ecological Retrospective Observational Study |
title_full_unstemmed | Age-Associated Capacity to Progress When Playing Cognitive Mobile Games: Ecological Retrospective Observational Study |
title_short | Age-Associated Capacity to Progress When Playing Cognitive Mobile Games: Ecological Retrospective Observational Study |
title_sort | age-associated capacity to progress when playing cognitive mobile games: ecological retrospective observational study |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7320308/ https://www.ncbi.nlm.nih.gov/pubmed/32530432 http://dx.doi.org/10.2196/17121 |
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